Back to WW2 and a long-awaited mini-campaign involving the Soviets.
I recommend checking my previous post under this label for background information relating to the campaign. The rules used will be Blitzkrieg Commander 4. Figures and vehicles are a mix of Heroics & Ros, 2D6 Wargaming and GHQ.
The action will be reported on the blog from a Russian perspective with the Germans controlled by AI.
Orders of battle have been changed from the book increasing them in size.
The force commander has been instructed to reconnoitre a mountain pass preparatory to a new Russian offensive. Not expecting any material opposition, Russian High Command believe they are incredibly generous allocating a reinforced motorised infantry regiment to complete the task.
His task is to establish what, if any, German forces are occupying the pass and aggressively drive them out if he is confident of success. Which of course the High Command have no doubt that this is precisely what he will do!
The Russian commander despairs of the largely clapped out early model T34's making up his armoured support and the addition of a naval infantry battalion does not assuage his concerns. Its all very well believing there will be little opposition but the narrow steep-sided pass could prove to be a killing ground to a well organised defence.
Several Fallschirmjager and SS units have been sent to a mountain pass, ostensibly to rest having been heavily committed in the fighting, but to hold it should the Russians foolishly attempt to find a way through. Their victory condition is simple to prevent the Russians from taking the valley.
|This is the map from the book. I have recreated these to take account of my terrain which you will find below.|