| Using their initiative the 8th New York managed to pull back to safety but not before taking more casualties causing them to be shaken. |
| Using their initiative the 8th New York managed to pull back to safety but not before taking more casualties causing them to be shaken. |
This is the 6th Scenario from the "STONEWALL" Guns at Gettysburg Scenarios Book 4. I have added the label "ACW Battles Stonewall" on the right where you will find the other 5 scenarios.
In the previous scenarios GaG rules were used but here I will be using Black Powder 2 for the first time with amendments from the "Glory, Hallelujah!" supplement. Conversion was relatively straightforward with only minor adjustments in unit sizes.
BACKGROUND
Having achieved his aims of diverting Union troops from the Richmond theatre, Jackson considered the Valley campaign at an end. Lee gave Jackson several options, stating that Whiting's Division was on the way to join him and that he should join the main army at Richmond. He also gave him the option to strike a blow on the Federals.
The same day Lee issued these orders, Jackson's camp at Port Republic came under attack. A raiding force had been sent by Shields to seize the bridge but had been driven off although Jackson had nearly been captured. Fremont's Union army marching from Harrisonburg to the north-west intended attacking Jackson from this position.
With the possibility of getting caught between two Union armies, Jackson began getting his troops out of Port Republic. Meanwhile, Ewell organised a stand against Fremont on Mill Creek Ridge in the vicinity of Cross Keys Tavern.
Fremont decided that he would attack the Confederate right and attempted to conform his own line to that of Ewell's.
The Round Tops
The Round Tops
| Newton's Division continues to snake their way to the front. |
The Round Tops
| Hood's and McLaws Divisions begin to cross Plum Run capitalising on the collapsing Union morale. |
Continued -
The Round Tops
| The final collapse of the Union defence of the Peach Orchard arrives when the pursuing Wofford's Brigade utterly mauls the retreating Burling's Union Brigade causing them to rout with heavy loss. |
Examining the initial deployments gives an appreciation how difficult this is going to be for Lee. His initial intention of delivering a right hook turning the Union's left flank appears to be the most obvious route at this stage. Sickles Corps is exposed in advance of the main Union army running in a line from Devil's Den, across The Wheatfield and Peach Orchard, and anchoring its right flank near the Codori farm.
Longstreet's Corps (minus Pickett's Division who has yet to arrive) reinforced by Anderson's Division are tasked with delivering this outcome.
Ewell's Corps will demonstrate against Cemetery Hill and Culps Hill with Johnson's Division making the main assault on Culps Hill from the east.
A.P. Hill's Corps are to be held in reserve.
Peach Orchard and The Wheatfield
| The opening move sees Longstreet's Corps move off Seminary Ridge with Hood's Division in the bottom left. An artillery barrage opens fire from the ridge. |
This is the Day 2 scenario deployment taken from the original Fire & Fury rulebook. All the orders of battle are a direct transfer to Guns at Gettysburg rules. I had originally based my 6mm ACW for F&F but with 6 infantry figures to a base rather than 3 x 15mm and the base frontage reduced to 15mm. A simple matter therefore of retaining the number of bases exactly but using figure numbers rather than bases for casualties etc.
With figure bases being 60% of the 15mm size I reduced the table size by a similar amount allowing for my 9" square terrain bases. This provided for an 8'3" x 3'9" size widening to 4'6" east of Culps Hill. Some slight adjustments have been made to cater for my terrain but otherwise a direct copy of that provided in the rulebook.
I agonised for some time whether to play from day 1 but decided to fall back on my long term ambition of playing the large action as depicted in the rules. Given the speed in which I play through a large game, to play day 1 as well would take me eons to complete the entire thing!
Day 2 fired my imagination on acquiring F&F in the 90's but at the time my collection was almost universally 15mm. A 14' long table was never going to be an option in that scale. 6mm though opened up this up as a real possibility, and hence the long awaited game will now be played.
I will not be playing day 2 as a standalone game as in the book, but will continue into day 3 if not concluded. Start and finish times will remain, these being 1300 - 2000 on day 2, and 1100 - 1700 on day 3. Orbats for day 3 will be whatever survives from day 2.
In F&F each move is 30 minutes. GaG use slightly slower movement speeds and given the differences in the way they play, I have fallen back on the same timescale I use in General de Brigade. i.e. 15 minutes per turn. This equates to 28 turns for day 2 and 24 turns for day 3. This also improves the possibility of a conclusive outcome.
Continued -
I have tidied up the maps which were a little messy in my attempt to represent many of the formations. Where several are now in the same square the topmost counter indicates the senior commander with the total number of troops under his command.
On to the maps:
MOVE 4
As the Union forces push north, the Confederate units in reserve are called forward.Before I begin the AAR of the next ACW battle in my campaign I will recap the circumstances leading to this action.
With the camera now back in operation normal service is resumed -
The opening moves of the campaign brought two cavalry skirmishes, this being the second. A reminder of the opening moves:
The ACW campaign commences. As with my Napoleonic campaign, I am using the Warplan 5/5 system but with railways added. Refer to my first blog which provides an introduction together with the first map moves.
To recap:
The second new campaign I am going to introduce you to is for the ACW period. I have played a good number of historical actions and although I enjoyed them, there was something missing. In just about all of them I thought 'if only this were part of a campaign'. So having bitten the bullet I have settled on the trusty old Warplan 5/5 system as used in my Napoleonic campaign.
This though will be a more modest affair. It will be set around a Confederate army holed up in a Peninsular. It is not aimed at any particular year although 1863 will be the closest. Nor is it set around any particular event. It is purely fictional, closer to a parallel universe.
The Warplan system details towns with railway stations but does not have railways marked on the map cards. Clearly being ACW, railways (or railroads!) should be added. Upon settling on the overall map I identified all those towns with railway stations and then added what I felt would be a believable rail network.
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| The added dotted line is the rail network. |
1st Winchester
15th May 1862
Rules: Guns at Gettysburg
Table Size: 6' x 4'
Figures: 6mm Baccus
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| 2mm Napoleonic test game "Austria 1809" |
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| ACW Battle of 1st Winchester |
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| ECW Battle of Glastonbury |