The next battle in my Peninsular War project is the 2nd Battle of Oporto, or the crossing of the Douro, 12th May 1809.
I have several books that include the battle but do not cover it in any great detail. After hunting around the internet I stumbled across JJ's Wargames blog who had created a scenario for this battle. It seemed ideal and only needed a little tweaking for the different scale and rule system. The full scenario can be found here -
Once again I am going to highlight the versatility of 6mm, especially when space is at a premium. JJ's original scenario, which included a representation of the Douro that I intend to replicate, was played out on a 9' x 5' table. My game will be on a 4'6" x 3' table!
I will again be using a modified version of General de Brigade rules. For this game skirmishing will be introduced. It will be done in an abstract way without actually deploying skirmish figures, a very fiddly proposition in this scale. I will be using the GdB mechanism with a touch of Grande Armee by Sam Mustafa and some of my own tweaks.
Briefly: I will be allocating an SK (skirmisher) value to each unit which collectively forms a Brigade skirmish screen when not acting independently. This will be based on GdB's system of 1D6 for 6 first rate skirmishers, 1D6 for 8 second rate and 1D6 for 4 chosen men of the 95th Rifles. So a French infantry battalion of 36 figures will have one light company of 6 = SK1 or 1D6. A British line battalion of 30 will have one light company of 3 = SK1/2 and so on.
It will be assumed skirmishers are thrown out ahead of an advance to screen the main body of troops. When in range dice are rolled as per GdB with a '6' scoring a hit. When the main body moves within 6cms of the enemy the skirmishers are automatically recalled. They cannot be deployed if enemy cavalry are within 9cms of the parent or target unit.
There is more detail to it than this but gives you an idea of how it is going to, hopefully, work. This particular battle should be a decent test bed not being too large that it could get bogged down.