Turn 7
| The first casualty of their command problem is the second 6pdr AT gun. Having used their initiative to unlimber it gains no further activations and is promptly knocked out by the 75mm. |
Turn 7
| The first casualty of their command problem is the second 6pdr AT gun. Having used their initiative to unlimber it gains no further activations and is promptly knocked out by the 75mm. |
Working through the Rapid Fire scenario book 'Operation Market Garden' the next action is scenario 3, 'Battle in the Woods'.
Having arrived as part of the second lift, 2 battalions of the 4th Parachute Brigade began its advance to take the high ground north of Arnhem on the evening of 18th September.
The 10th and 156th Parachute battalions were ordered to make the attack, initially meeting little resistance until they encountered Germans in the woods to the north of Oosterbeek. This is the setting for the scenario.
As previously in this series, Rapid Fire orders of battle have been converted for Blitzkrieg Commander IV.
Game details:
Table Size 4'6" x 3'
Figures - Heroics & Ros
Vehicles - Heroics & Ros, GHQ.
Rules - Blitzkrieg Commander IV
| The Germans have deployed in depth with many already dug in. |
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| Doorman successfully intercepts the WAF Invasion Convoy heading for Batavia having evaded aircraft and sea patrols. The scene is set for the final surface action of the campaign. |
The rules used throughout the campaign is General Quarters 3 (GQ3).
| The first sighting of the enemy! |
Continued -
I will start looking at the overall strategic view before zooming in to each theatre.
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| End 18th April |
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| 19th April |
Turn 6