Turn 1 - 2
Continued -
Turn 1 - 2
![]() |
| 4'6" x 3'9" table. |
I naturally looked at scaling it back but felt it was never going to do it adequate justice. Then came 6mm! There were still hurdles to overcome. Primarily basing and not making it too fiddly, particularly with regard to the room to room action.
Zulus were less of a problem. I remained close to my standard basing but with a 6mm frontage per figure rather than 5mm. This gave base sizes of 18mm x 18mm each with 5 figures. The British also have an 18mm frontage but with a depth of 9mm and containing 3 figures.
The original intention was to use rules that cater for figure removal and I have a number of figures based singly to allow for that. I have since reconsidered and have decided to use Black Powder with amendments recommended in the Zulu supplement and also my own.
One of the most notable changes are to unit sizes. A standard Zulu unit consists of 20 figures on 4 bases with a 2 base frontage. The British equivalent will be 6 figures on 2 bases with the same frontage. In circumstances where smaller units come into play, particularly within buildings, I have introduced stats for British 4, 3, 2 and single figure units (the latter being Tiny, the rest versions of Small). For the Zulus, 2 bases is a small unit, 1 base a very small unit (basically adjusted stats), and less then 1 base (4 figs or less) a Tiny unit.
I have less than 1,400 Zulus painted and with therefore recycle units up to the estimated 4,500 present at the battle.
Another problem surfaced, that of the Rorke's Drift model. I originally purchased that produced by Leven Miniatures but it was clear that the footprint was far too small when playing 1:1. I have therefore opted for a 10mm model by Old Glory. Bearing in mind that Baccus figures are closer to 8mm the difference in scale is not too obvious. It has the additional benefit of removeable rooves with individual rooms represented. Ideal for action within the hospital.
Continued -
Turn 1
| McDougall was the only American commander to successfully activate his troops enabling him to move the entire brigade onto Chatterton's Hill. |
Continued -
This scenario is taken from the British Grenadier! AWI Scenarios book 1. A brief background to the battle:
In the summer of 1776 an Anglo-German army under the command of General Sir William Howe attacked the Americans on Long Island commanded by Lt General George Washington. He made a demonstration against Washington's strong defences while sending a powerful force to turn his flank. Howe managed to wrong-foot Washington several times but failed to destroy his army.
By the third week of October, Washington's troops had been forced to concede New York and began to prepare a defensive position to the north of Manhattan island. Washington chose ground at White Plains and prepared earthworks in the hope of defeating the redcoats. Howe had no intention of storming the earthworks and instead identified Chatterton's Hill, wooded high ground to the right of Washington's position, as a target for turning it.
Washington, belatedly realising the weakness of his deployments, rushed reinforcements to Chatterton's Hill. Command of the attack force was given to the Hessian Lt General Philip von Heister. Upon reaching the Bronx river his Germans started building a bridge. Maj General Leslie decided this was too slow and discovered a barely useable ford to the German brigade's left. He drove his men threw it and attacked the American position.
Turn 7
| The first casualty of their command problem is the second 6pdr AT gun. Having used their initiative to unlimber it gains no further activations and is promptly knocked out by the 75mm. |
Working through the Rapid Fire scenario book 'Operation Market Garden' the next action is scenario 3, 'Battle in the Woods'.
Having arrived as part of the second lift, 2 battalions of the 4th Parachute Brigade began its advance to take the high ground north of Arnhem on the evening of 18th September.
The 10th and 156th Parachute battalions were ordered to make the attack, initially meeting little resistance until they encountered Germans in the woods to the north of Oosterbeek. This is the setting for the scenario.
As previously in this series, Rapid Fire orders of battle have been converted for Blitzkrieg Commander IV.
Game details:
Table Size 4'6" x 3'
Figures - Heroics & Ros
Vehicles - Heroics & Ros, GHQ.
Rules - Blitzkrieg Commander IV
| The Germans have deployed in depth with many already dug in. |
![]() |
| Doorman successfully intercepts the WAF Invasion Convoy heading for Batavia having evaded aircraft and sea patrols. The scene is set for the final surface action of the campaign. |
The rules used throughout the campaign is General Quarters 3 (GQ3).
| The first sighting of the enemy! |