Friday, 24 April 2026

AWI: White Plains/Chatterton's Hill, 28th October 1776 - The Game

 Turn 1

McDougall was the only American commander to successfully activate his troops enabling him to move the entire brigade onto Chatterton's Hill.

Rall successfully rolls for 3 activations allowing him to get his Hessian brigade across the ford making good progress along the road.

Elsewhere, the 12pdr section fires its first round at Haslet's brigade but fails to score any hits. 

Maitland has failed his roll to arrive on the table the next turn.

Continued -

Friday, 17 April 2026

AWI: White Plains/Chatterton's Hill, 28th October 1776 - Introduction

This scenario is taken from the British Grenadier! AWI Scenarios book 1. A brief background to the battle:

In the summer of 1776 an Anglo-German army under the command of General Sir William Howe attacked the Americans on Long Island commanded by Lt General George Washington. He made a demonstration against Washington's strong defences while sending a powerful force to turn his flank. Howe managed to wrong-foot Washington several times but failed to destroy his army.

By the third week of October, Washington's troops had been forced to concede New York and began to prepare a defensive position to the north of Manhattan island. Washington chose ground at White Plains and prepared earthworks in the hope of defeating the redcoats. Howe had no intention of storming the earthworks and instead identified Chatterton's Hill, wooded high ground to the right of Washington's position, as a target for turning it. 

Washington, belatedly realising the weakness of his deployments, rushed reinforcements to Chatterton's Hill. Command of the attack force was given to the Hessian Lt General Philip von Heister. Upon reaching the Bronx river his Germans started building a bridge. Maj General Leslie decided this was too slow and discovered a barely useable ford to the German brigade's left. He drove his men threw it and attacked the American position.



Table Size - 4'6" x 3'9"
Figures - Baccus 6mm
Rules - Black Powder

Continued -

Saturday, 4 April 2026

Market Garden: Battle in the Woods turns 7 - Conclusion

 Turn 7

The 10th Para suffers a setback on their HQ replacement. The good news being that they retained their previous command value of 9 but they failed to activate meaning that it will be at least 2 more turns before they are able to resume command.  

The first casualty of their command problem is the second 6pdr AT gun. Having used their initiative to unlimber it gains no further activations and is promptly knocked out by the 75mm. 

Continued -