Turn 7
Continued -
The greatly outnumbered Prince Maurice Horse were finally rolled over by 2 squadrons of Burghill's cavalry and now routed. |
Prince Maurice with his dwindling lifeguard pushed back Burghill's 1st squadron another cm but struggled to make their small numbers count. |
Waller's 2nd squadron pushed back Bennet's horse again which now caused the Royalists to rout. |
The mist lifts!
Having had his wounds treated, Haynes now sped across the battlefield to get back into the thick of it. |
Waller's dragoons from the left division mounted up ready so support the increasingly victorious Roundhead cavalry. |
An overview at the end of turn 8. The routing Royalist squadrons outpaced the slower Roundheads who now began to rally their pursuing cavalry. |
The 2nd and 3rd squadrons of Burghill's horse have rallied from pursuit. Haynes joins the 2nd squadron in the foreground. |
An overview at the end of turn 9. The Royalists have made little headway on their left and relying on Vaughan's reinforcements to turn the tide. |
Turn 10
Hopton's 2nd Dragoon squadron dismounts ready to fire on any enemy attempting to outflank the Royalists. |
An overview at the end of turn 10. The battle now effectively split into two separate actions. |
Burghill's 2nd squadron, having crossed a hedgerow, receive a full volley from Hopton's dragoons losing 2 of their number. |
At the opposite end of the battlefield, Caernarvon's horse continue to make headway and push Waller's dragoons back again. They are dangerously close to routing. |
Bennet has now rejoined the fight having been treated for his wounds. He prepares to meet Burghill's 1st squadron as they cross the stream. |
An overview at the end of turn 11. |
Waller's dragoons proved no match for Caernarvon's horse and after another round of melee routed. With it being so close to the board edge they will the battlefield pursued by the Royalist cavalry. |
Bennet with the smaller 2nd squadron of Caernarvon's horse counter-charged Burghill's 1st squadron. They succeeded in pushing back the Roundheads although they lost the only casualty of the melee. |
Maurice's 2nd squadron pushed back Waller's 3rd squadron again which turned into a rout. Ominously for the Royalists, Haynes had turn Burghill's 2nd squadron threatening their flank. |
Bad news for the Royalists though as 2 more units fled the field. |
An overview at the end of turn 12. |
Bennet and Caernarvon's horse again defeated Burghill's 1st squadron inflicting 2 casualties which included Burghill himself. With another push back the Roundheads are on the verge for routing. |
Haynes launches his charge into the flank of the pursuing horse of Prince Maurice. They are pushed back suffering 2 losses for none on the Roundheads. |
An overview at the end of turn 13. |
Another victory for Bennet saw Burghill's 1st squadron rout. |
At the opposite end of the battlefield, Haynes oversaw the slaughter of Maurice's horse. |
Not very satisfying I know, but in the end I called it a draw. This was one of the more unusual games I have played with it becoming very fragmented and neither side decisively gaining the upper hand.
As for Forlorn Hope rules, this was my second outing using them and the jury is still out. There is much to like and for the most part it chimes with my preferred style of wargaming. My main area of concern is the amount of time to play through a game, even as modest as this. I am not giving up yet though as undoubtedly me continually having to check the rulebook slowed down the process.
I have introduced a few amendments of my own for this game which was more tinkering at the edges rather than a full-blooded re-write. More detail of that in a future blog when when I am satisfied of any changes made.
Well there was an awful lot of action going on there Jon and certainly had the feel of a to and fro cavalry action. Interesting to read your thoughts at the end as about half way through I was wondering why some units seemed to carry on, when they to my eyes were already hors de combat. This may be down to my preferred type of rules that have actions over relatively quickly and with less nitty gritty. However there is a lot to like in terms of the detail of these rules, but maybe too much at times? I look forward to reading your amendments etc when you've had time to give them due consideration.
ReplyDeleteAs always the shots of the action are a joy to behold!
Thanks Steve. I made several mistakes throughout the game meaning some units lasted longer than they should. That said, even when I corrected them, some melees did seem to drag on a little too long. That was not too bad in a game of this size but could make something like Edgehill rather protracted.
DeleteI need to get a few more games under my belt to properly assess the rules and see if any changes I make improve them or not. Worst case scenario I will add yet another variant to my GdB style rules incorporating some ideas from FH but hopefully will be able to avoid that.
The horse were forever on the point of collapse and the end came long after where I thought an overall rout was about to happen
ReplyDeleteLet's see if your amendments minor or not improve matters.
Regards Peter
Thanks for your comment Peter. Did not turn out as I expected. I felt sure that with the Royalist reinforcements arriving early combined with the loss of 2 Parliamentarian dragoon squadrons that the former would roll over the latter without too much trouble!
DeleteAll the best
Jon
What a great series of posts on a most interesting action. English Civil War is so often played with small numbers of figures, so it is fantastic to see the numbers that you bring to the field—using 6 mm to best advantage. Especially those photos of the big cavalry mêlées in the early and mid stages of the battle. Mind you, the table was pretty bare by the end. They fought one another to a standstill!
ReplyDeleteRegards, James
Many thanks James. Yes the outcome is not what I expected! If I had continued playing I would not have been surprised to end with a one on one duel to see who wins.
Delete