The next random selection is Map 5.
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MAP 5 |
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MAP 6 |
Continued -
Turn 1
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An overview with the first half of Map 5 added. |
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The two retreating German units comfortably outpace the Russian pursuing forces. They see ahead of them a wood ominously straddling the road. The Recce battalion will be sent forward to investigate. |
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They can make out the Germans as they approach the wood perimeter. |
Turn 2
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The main Russian force slowed to allow the recce units to advance clear of them and to do their primary jobs of reconnoitering the woods ahead. They observed the Germans melt away into the wood perimeter. Keeping well spaced out the recce infantry tentatively approached to be met with a heavy burst of fire from the German infantry.
The nearest Russian rifle platoon was the principle target which proved devastating (the Germans rolled a double '1' giving them two activations - both bases firing twice on the single Russian unit). Even though caught in the open, recce infantry are harder to hit being trained to keep as low profile as possible. It was not enough and the hapless platoon disappeared under a hail of rifle bullets.
The fate of the Recce infantry battalion was causing the Russian commander increasing concern. They had lost half their number and the campaign had barely started! Individual recce platoons were attached to the infantry battalions, but even so they were in danger of losing their eyes and ears! |
Turn 3
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The table has been shunted again with the whole of Map 5 now represented nearest the camera. |
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A small pond is situated in the middle of he wood but will have less of a significance in a WW2 game. |
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Two of the Russian recce units successfully spotted several German units lining the woods. Both attempted to alert the nearest commander - the 2nd Motorised HQ. Both failed! |
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This failure to alert the Russian commanders could prove costly. A number of AFV's were seen including armoured cars. |
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The Russian infantry had advanced close to their recce units but the armour did not follow up due to a command failure.
A blaze of machine gun and 20mm cannon fire erupted from the woods including from a 75mm. One Russian rifle platoon was wiped out with a second suppressed. |
Turn 4
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The Russian commander, now alert to the danger, ordered his troops to dig in. |
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A message was successfully passed to the 120mm Mortar battalion who immediately opened up on the woods. |
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One battery targeted the German infantry with the other the source of the 75mm. In this instance an Sdkfz 251/ 9 halftrack. With mortar shells landing around them an infantry platoon was suppressed.
Rather more spectacular was the punishment meted out on the halftrack. Being classed as 'exposed' it was vulnerable to mortar shells raining down from above. The two 120mm tubes were remarkably accurate with 7 hits scored out of 10 dice rolled and 5 or 6 needed to hit! The German AFV managed to save one but that was not nearly enough and erupted in a ball of fire. |
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The Germans following their pre-programmed orders, and to prevent further loss, withdrew deeper into the wood. |
Turn 5
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Russian command blunders continue to mount with this one resulting in all HQ's reducing their Command Values by 1 for the rest of this turn and next. It does not prevent a bombardment from the 120mm mortars including the 2nd Motorised own 82mm mortar and fire from several infantry units concentrated on the single German platoon dug in just inside the wood. 5 hits are scored suppressing the Germans. |
Turn 6
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Using opportunity fire, the German platoon successfully suppresses a Russian MMG with remarkably accurate fire. They are once again the target of the 120mm mortars which land plumb on target destroying the German unit. The T34's take the opportunity to roll forward covering the infantry as they emerge from their hastily prepared position. |
Turn 7
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Eerily quiet now from the wood, the 2nd Motorised infantry tentatively advance to the woods edge. So far no sign of any Germans. |
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The battalion commander moves up ready to order his troops into the wood. |
Turn 8
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As the 2nd Motorised move through the wood supported by the T34's, they suddenly come under fire from several armoured cars, halftracks and an infantry platoon. |
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No serious damage is done to the Russians and with their armour struggling to bring their guns to bear it was down to the infantry to reply. |
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They successfully suppress the German infantry (bottom right) but have no weaponry available to deal with the AFV's. |
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The light German AFV's do not hang around for the T34's to engage and rapidly pull out of the wood leaving the German infantry to their fate. |
Turn 9 |
Confident that the threat from within the wood has receded, the Russians pile in to clear out any remnants. |
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From within the woods the elite German SS rifle platoon is engaged in close combat by a Russian SMG platoon supported by infantry and armoured units. Through a super-human effort the Germans fight off the attack but critically fail a command roll so are now stuck in a precarious position. |
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While the localised drama is being played out within part of the wood, the lead Russian elements emerge to be met by concentrated fire from the 4 AFV's. One T34 sustains 3 hits suppressing it.
Before the T34's are able to respond the light German units speed away. |
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An overview at the end of turn 9 with the 1st and 3rd motorised battalions continue to wind their way along the road. The naval infantry battalion also makes its way forward on the left.
With the main German elements now exiting Map 5 I will conclude this part here. The next map will be introduced and the lone German platoon will continue its desperate fight in the next posting. |
Another excellent installment Jon.....drip, drip, drip.......
ReplyDeleteMany thanks BKC.
DeletePretty ferocious fight there in the woods, great stuff Jon.
ReplyDeleteV/R,
Jack
Many thanks Jack
DeleteBlimey how many more poor dice throws are the Russians going to get.
ReplyDeleteExcellent as always Jon.
Regards Peter
I have not included all of them Peter. The Russians had more command blunders but fortunately for them had not material impact. At present they are a mess!
DeleteAnother great AAR Jon and nice to see the action moving along the table, which helps one keep track of what's happened where etc. The German action felt right in the sense of a delaying action for as long as possible, but the poor old Russians are having a tough time on the command front, which has a good historical feel to it. It would be interesting to run this with the Germans advancing and the Russians defending, maybe during Operation Barbarossa. As always the table etc looks superb.
ReplyDeleteMany thanks Steve. Spookily enough I am drawn to the early war period, Op Barbarossa in particular. Will have to practice some self-discipline!
DeletePoland '39, France '40 and Russia '41 are all on my list to do. I just need discipline to finish my stop start German force so they can at least kick off against the British in France. 'War Without Garlands' by Kershaw is a brilliant book on Op Barbarossa and really got me into wanting to wargame it. Ditto your ongoing 'campaign' that has seen me dig-out my reference books on the Soviet army!
DeleteMany thanks for the recommendation Steve. I have ordered 'War Without Garlands'. Had a peak and looks very good indeed. I recently read "First to Fight" by Roger Moorhouse covering Poland in 1939. Highly recommend it and plenty of wargaming potential. Very moving book demonstrating that the Poles were not the pushover propaganda lead us to believe.
DeleteFunnily enough I've just finished reading 'Case White' by Robert Forczyk about the invasion of Poland. A very interesting read, especially his coverage of the upheavals in the Polish government and command structure in the 1930's, which naturally had severe implications for the actual conflict. Again plenty of stuff for us wargamers in terms of C&C, limited support options etc.
DeleteThanks for recommending 'First to Fight' as I've pondered that book too and may treat myself, as Father's Day is not too far away!
Thanks for the heads up regarding 'Case White'. Looks like another one to add to the collection. A few years ago I saw a superb demo game at the Battlegroup South show at Bovington Tank Museum set in Poland. It fired my imagination but never got around to putting my ideas into practice. Has to be done one day!
DeleteThat was nice of the German vehicles to leave their infantry to it. Great mates those...!!
ReplyDeleteRegards, James
Yep, to hell with the footsloggers!
DeleteSuch a difference watching this play out versus so many 'games' dressed in WW2 costumes. What will the Soviet CinC do for his recon when his recce bn. is ineffective? Inspiring work.
ReplyDeleteMany thanks pancerni.
DeleteExcellent reports mate, as ever. As a fellow Soviet commander, I sympathise with the command blunders. Time for some summary field justice and battlefield promotions, with the help of our friendly regimental kommisar?
ReplyDeleteSounds good to me Sean. Aside from the command blunders the Soviets appear to be developing a habit of woeful initial firepower followed by something devastatingly accurate!
DeleteThis sort of mobile battle suits the Germans far more, to be fair to Ivan. Give them a nice set-piece, lots of preplanned artillery and massive assault guns pounding anything that moves, and they come into their own.
ReplyDelete