The Round Tops
Hood's and McLaws Divisions begin to cross Plum Run capitalising on the collapsing Union morale. |
Continued -
The Round Tops
Hood's and McLaws Divisions begin to cross Plum Run capitalising on the collapsing Union morale. |
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The Round Tops
The final collapse of the Union defence of the Peach Orchard arrives when the pursuing Wofford's Brigade utterly mauls the retreating Burling's Union Brigade causing them to rout with heavy loss. |
Examining the initial deployments gives an appreciation how difficult this is going to be for Lee. His initial intention of delivering a right hook turning the Union's left flank appears to be the most obvious route at this stage. Sickles Corps is exposed in advance of the main Union army running in a line from Devil's Den, across The Wheatfield and Peach Orchard, and anchoring its right flank near the Codori farm.
Longstreet's Corps (minus Pickett's Division who has yet to arrive) reinforced by Anderson's Division are tasked with delivering this outcome.
Ewell's Corps will demonstrate against Cemetery Hill and Culps Hill with Johnson's Division making the main assault on Culps Hill from the east.
A.P. Hill's Corps are to be held in reserve.
Peach Orchard and The Wheatfield
The opening move sees Longstreet's Corps move off Seminary Ridge with Hood's Division in the bottom left. An artillery barrage opens fire from the ridge. |
This is the Day 2 scenario deployment taken from the original Fire & Fury rulebook. All the orders of battle are a direct transfer to Guns at Gettysburg rules. I had originally based my 6mm ACW for F&F but with 6 infantry figures to a base rather than 3 x 15mm and the base frontage reduced to 15mm. A simple matter therefore of retaining the number of bases exactly but using figure numbers rather than bases for casualties etc.
With figure bases being 60% of the 15mm size I reduced the table size by a similar amount allowing for my 9" square terrain bases. This provided for an 8'3" x 3'9" size widening to 4'6" east of Culps Hill. Some slight adjustments have been made to cater for my terrain but otherwise a direct copy of that provided in the rulebook.
I agonised for some time whether to play from day 1 but decided to fall back on my long term ambition of playing the large action as depicted in the rules. Given the speed in which I play through a large game, to play day 1 as well would take me eons to complete the entire thing!
Day 2 fired my imagination on acquiring F&F in the 90's but at the time my collection was almost universally 15mm. A 14' long table was never going to be an option in that scale. 6mm though opened up this up as a real possibility, and hence the long awaited game will now be played.
I will not be playing day 2 as a standalone game as in the book, but will continue into day 3 if not concluded. Start and finish times will remain, these being 1300 - 2000 on day 2, and 1100 - 1700 on day 3. Orbats for day 3 will be whatever survives from day 2.
In F&F each move is 30 minutes. GaG use slightly slower movement speeds and given the differences in the way they play, I have fallen back on the same timescale I use in General de Brigade. i.e. 15 minutes per turn. This equates to 28 turns for day 2 and 24 turns for day 3. This also improves the possibility of a conclusive outcome.
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Focussing on the south west, the 2nd Legion deals with a rebellion by the Dobunni tribe and is the setting for the next game. |
I will start with an overview of the campaign situation:
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