Saturday, 16 November 2024

Gettysburg: Turns 25 - 26

 The Round Tops

The Union have now formed 2 clear lines to defend the Union southern flank. The single heroic battery in the upper middle of the photo suffered heavy casualties from rifle fire but once again pumped a round of canister into another Confederate brigade, this time that of Wright from Anderson's Division. The casualties it inflicted took the brigade past the 50% dispersal morale check point which it failed and dispersed from the field.  

In the foreground, the rallied Graham's Brigade, and the only survivor of Birney's Division, stood its lonely ground and fired into the advancing Confederates.

The loss of Wright's Brigade generated a divisional morale check for Anderson's Division which it failed. The division will retire broken in the next turn which is bad news indeed for the Confederates. This consists of troops in the upper middle and right of the photo which were to have provided the main thrust towards Cemetery Ridge.

Continued -

Monday, 11 November 2024

Gettysburg: Turns 19 - 24

 The Round Tops

Turn 19. The Confederate brigade of Kershaw supported by Barksdale's Brigade, charges the brigades of Tilton and Burbank (middle left of photo). Burbank has recoiled prior to impact but the small brigade of Tilton (just 12 surviving figures) receives the charge. In the ensuing melee Tilton is destroyed but has prevented Kershaw from inflicting more damage for the time being at least.

Elsewhere, fire is exchanged with troops on Little Round Top. 

Newton's Division continues to snake their way to the front.

Continued -

Wednesday, 30 October 2024

Gettysburg: Turns 13 - 18

 The Round Tops

Hood's and McLaws Divisions begin to cross Plum Run capitalising on the collapsing Union morale. 

On Big Round Top (bottom right), a charge by Benning's Brigade is enough to unsettle Graham's Brigade already battered from the fighting in and around the Peach Orchard. It retreats before contact and in so doing brings it into contact with the large Ward's Brigade who had been defending Little Round Top. Ward failed his morale test and they too retreated. Fortunately for them, Birney managed to rally the Brigade but Graham will continue retreating.

Continued -

Tuesday, 15 October 2024

Gettysburg: Turns 7 - 12

 The Round Tops

The final collapse of the Union defence of the Peach Orchard arrives when the pursuing Wofford's Brigade utterly mauls the retreating Burling's Union Brigade causing them to rout with heavy loss.


Humphrey's Brigade continues to survive, but only just, to the north of the Trostle farmhouse. The routing Burling's Brigade unsettles Carr's Brigade (nearest the camera) who fail their rally test and rout. Humphrey himself rallies Brewster's Brigade to the rear and again passes a Divisional morale test.

Continued -

Wednesday, 2 October 2024

Gettysburg: Turns 1 - 6

Examining the initial deployments gives an appreciation how difficult this is going to be for Lee. His initial intention of delivering a right hook turning the Union's left flank appears to be the most obvious route at this stage. Sickles Corps is exposed in advance of the main Union army running in a line from Devil's Den, across The Wheatfield and Peach Orchard, and anchoring its right flank near the Codori farm.

Longstreet's Corps (minus Pickett's Division who has yet to arrive) reinforced by Anderson's Division are tasked with delivering this outcome.

Ewell's Corps will demonstrate against Cemetery Hill and Culps Hill with Johnson's Division making the main assault on Culps Hill from the east.

A.P. Hill's Corps are to be held in reserve.

Peach Orchard and The Wheatfield

The opening move sees Longstreet's Corps move off Seminary Ridge with Hood's Division in the bottom left. An artillery barrage opens fire from the ridge.

In turn 2 at The Wheatfield, Trobriand's Brigade (middle of photo) suffers from an effective volley from the advancing Kershaw's Brigade (upper left), but even more importantly a double '6' rolled by an artillery battery. The result causes Birney to suffer a light wound and will be out of action for a turn, and Trobriand's Brigade loses a total of 11 figures. His brigade "goes to ground".
Continued -

Wednesday, 18 September 2024

Gettysburg: Introduction

This is the Day 2 scenario deployment taken from the original Fire & Fury rulebook. All the orders of battle are a direct transfer to Guns at Gettysburg rules. I had originally based my 6mm ACW for F&F but with 6 infantry figures to a base rather than 3 x 15mm and the base frontage reduced to 15mm. A simple matter therefore of retaining the number of bases exactly but using figure numbers rather than bases for casualties etc.

With figure bases being 60% of the 15mm size I reduced the table size by a similar amount allowing for my 9" square terrain bases. This provided for an 8'3" x 3'9" size widening to 4'6" east of Culps Hill. Some slight adjustments have been made to cater for my terrain but otherwise a direct copy of that provided in the rulebook.


I agonised for some time whether to play from day 1 but decided to fall back on my long term ambition of playing the large action as depicted in the rules. Given the speed in which I play through a large game, to play day 1 as well would take me eons to complete the entire thing! 

Day 2 fired my imagination on acquiring F&F in the 90's but at the time my collection was almost universally 15mm. A 14' long table was never going to be an option in that scale. 6mm though opened up this up as a real possibility, and hence the long awaited game will now be played.

I will not be playing day 2 as a standalone game as in the book, but will continue into day 3 if not concluded. Start and finish times will remain, these being 1300 - 2000 on day 2, and 1100 - 1700 on day 3. Orbats for day 3 will be whatever survives from day 2.

In F&F each move is 30 minutes. GaG use slightly slower movement speeds and given the differences in the way they play, I have fallen back on the same timescale I use in General de Brigade. i.e. 15 minutes per turn. This equates to 28 turns for day 2 and 24 turns for day 3. This also improves the possibility of a conclusive outcome.

Continued -

Sunday, 8 September 2024

Britannia Campaign: Turn 8 - 2nd Legion v The Dobunni

 

Focussing on the south west, the 2nd Legion deals with a rebellion by the Dobunni tribe and is the setting for the next game.
I will be using the L'Art De La Guerre rules again but on this occasion I have balanced the points at around 270 to give a more even game.

The initial setup with the Britons on the left having rolled as the attackers once again. Terrain was determined using the Age of Hannibal rule system modified to reflect the type of terrain to be found in this part of the country. The table size has been reduced to 4'6" x 3' reflecting the smaller size of armies deployed.

Continued -

Saturday, 24 August 2024

Britannia Campaign: Turn 7 - 9th Legion v The Cornovii

 

This action focuses on the 9th Legion's advance on Mona. The Cornovii tribe had previously indicated a willingness to be allies to Rome. As the 9th Legion marched through their territory they had a change of heart and rebelled. 

For this game I shall be using L'Art De La Guerre (ADLG) rules for the first time. The orders of battle will remain largely unchanged - more of this later.

Initial dispositions. The Cornovii are the attackers on the left. They have a normal camp and the Romans on the right have a fortified camp.

I retained the 'Age of Hannibal' method of terrain placement which, I felt, was more suited to solo play. All terrain cards were placed face down by each side with just minor adjustments when revealed. 

The river is impassable apart from the ford. At the top of the photo, the stream is classed as difficult terrain. Both woods are also difficult. 

Continued -

Tuesday, 6 August 2024

Britannia Campaign: Turn 6 - 16th Legion v The Iceni

 

The 16th Legion have retraced their steps to deal with the Iceni rebellion which is the setting of the next battle, again using the Age of Hannibal rules.

The Iceni have the initiative and will be the attackers. Only skirmishers can pass through marshes and the lake is impassable. 

The Iceni have a particularly high proportion of light units (skirmishers and light horse) along with chariots. Their lieutenant is placed in command of the light horse, chariots and medium horse on the left. They are tasked with pinning the Roman legionary cohorts while the warbands under the direct command of the chieftain seek to punch through the Roman left, a mix of legionaries and auxiliaries.

Good news for the Romans, their lieutenant has arrived sober!

Continued -

Sunday, 21 July 2024

Britannia Campaign: Turn 5 - 16th Legion v The Catuvellauni

 I will start with an overview of the campaign situation:


Turn 5: 20th Legion returns to Londinium having pacified the Cantii. In the west. the 2nd Legion moves on the Dobunni tribe who immediately declare themselves as allies of Rome.

In the midlands, the 16th Legion seeks to clear the way for the 9th Legion who are tasked with capturing Mona. The Catuvellauni tribe are expected to be allies and it therefore comes as some surprise to the 16th when they find the warbands arrayed for battle.

The Romans on the left anchor their flanks on a small pond (top of photo) which is impassable to all, and a marsh which is only passable by skirmishers.

The Catuvellauni tribe on the right have their warbands and chariots positioned in the centre with cavalry and some skirmishers on their flanks.

Most terrain is clear and all woods are passable.

Continued -