For some obscure reason I waited 48 years to play Waterloo! So now I have played it how did it go?
Rules:
I have a high opinion of General de Brigade and it achieved precisely what I hoped it would, a very enjoyable game with, for the most part, realistic results. It was not designed for this level of game unless multi-player but it does provide for drama at battalion level.
When playing a game of this or similar size, organisation is important when using GdB. It would be easy to lose track of the sequence of phases or forgetting which units have fired, moved, charged etc. I used the same procedures as my campaign with casualties recorded on a roster. Different coloured micro dice were used as markers to indicate which units had to take a morale tests, units that had to move in the compulsory move phase, which units could not fire etc. The 'smoke' indicated who had fired.
I did overrule the dice results on a couple of occasions where the outcome would have been bizarre. e.g. a cavalry unit had charged another unit who had retreated prior to contact. The charging unit now had the opportunity to continue it's charge into the flank of a faltering cavalry unit. It failed to charge home (I recall it was a double '1' thrown). There were no external events to stop it from charging and it made no sense.