For some obscure reason I waited 48 years to play Waterloo! So now I have played it how did it go?
Rules:
I have a high opinion of General de Brigade and it achieved precisely what I hoped it would, a very enjoyable game with, for the most part, realistic results. It was not designed for this level of game unless multi-player but it does provide for drama at battalion level.
When playing a game of this or similar size, organisation is important when using GdB. It would be easy to lose track of the sequence of phases or forgetting which units have fired, moved, charged etc. I used the same procedures as my campaign with casualties recorded on a roster. Different coloured micro dice were used as markers to indicate which units had to take a morale tests, units that had to move in the compulsory move phase, which units could not fire etc. The 'smoke' indicated who had fired.
I did overrule the dice results on a couple of occasions where the outcome would have been bizarre. e.g. a cavalry unit had charged another unit who had retreated prior to contact. The charging unit now had the opportunity to continue it's charge into the flank of a faltering cavalry unit. It failed to charge home (I recall it was a double '1' thrown). There were no external events to stop it from charging and it made no sense.
I had no regrets omitting Skirmishers. I am currently considering introducing abstract skirmisher rules but not for large games as it would bog them down too much.
The command and control system worked reasonably well, reflecting accurately the quality of Generalship. They did throw up some problems though, particularly for the Prussians. A run of bad luck had a number of formations on 'Hold' orders, effectively stalling their advance. This was an important factor in them failing to get to grips with the French and running out of time. I am not opposed to friction in a game providing it does not spoil the enjoyment or result in implausible results. This is something I am still playing around with and definitely a work in progress.
The command and control system works in periods of 4 turns and it seemed obvious to have 4 turns represent one hour in real time. This is something I agonised over as I was concerned that there would not be enough turns to accurately portray the ebb and flow of the battle. To a degree that was the case with regard to the Prussians and it could be argued that they should have had another 4 turns to become fully engaged. I doubt though that the outcome would have been any different.
The Army Break Test is another area where I imported a system from another ruleset. In this case Grande Armee by Sam Mustafa. I have tweaked it and so far appears to be working reasonably well. I increased the French Break Test Point following the collapse of the Allied army which I felt was a reasonable reflection of the increased morale the French would have experienced from the defeat of the Allies. Overall I felt the Army Break Test worked well and the collapse of the Allied forces seemed about right.
The command and control system works in periods of 4 turns and it seemed obvious to have 4 turns represent one hour in real time. This is something I agonised over as I was concerned that there would not be enough turns to accurately portray the ebb and flow of the battle. To a degree that was the case with regard to the Prussians and it could be argued that they should have had another 4 turns to become fully engaged. I doubt though that the outcome would have been any different.
The Army Break Test is another area where I imported a system from another ruleset. In this case Grande Armee by Sam Mustafa. I have tweaked it and so far appears to be working reasonably well. I increased the French Break Test Point following the collapse of the Allied army which I felt was a reasonable reflection of the increased morale the French would have experienced from the defeat of the Allies. Overall I felt the Army Break Test worked well and the collapse of the Allied forces seemed about right.
To sum up, I felt that GdB delivered a perfectly believable outcome and highlighted the difficulties faced by Wellington.
Would I use GdB again for this size of battle? Maybe. That is not a reflection on the quality of the rules but it was a long game to play. This was a one-off for my favourite battle. In reality if I were to pick another large Napoleonic battle to play I would probably look for rules more designed for this purpose. GdB will however, be my go-to set for the vast majority of Napoleonic games.
Thoughts on the game:
I decided to have the early moves reflect those performed historically. Most notably the French 1st Corps attack in unwieldy columns, Jerome's attack on Hougoumont and the formation of the Grand Battery. Initial dispositions were also as done historically.
The 1st Corps columns were interesting to play as it highlighted just how poor a formation it was. From the accounts I have read, several French Generals who had experience of the Peninsular War and how difficult it was to break the British line, they hoped that having a column with a battalion wide frontage would be able to counter the musketry of the line. They gambled that protection from cavalry would be gained by having the soldiers on the outer perimeter of the column would face outwards forming an ad-hoc square. I experienced just how frustrating it must have been for battalion and Brigade commanders attempting to reform when it was obvious the large column formations had failed. As in the actual battle, three of the divisions of the 1st Corps were badly mauled.
A combined French cavalry and infantry attack supported by artillery on the allied formations west of the crossroads proved very difficult for Wellington to handle. The light cavalry struggled against the French heavy cavalry who repeatedly caught out infantry battalions that had not formed square in time. Once Hougoumont fell it was always going to be difficult for the allies to hold out long enough although the light cavalry on the allied right flank proved to be particularly successful in degrading the French in this sector.
Also frustrating for the allies was the traffic jams immediately behind the ridge at the western end of the battlefield. Adams' elite Brigade in particular was hemmed in on the high ground behind the ridge for most of the battle. I had been looking forward to committing the large 52nd Foot to the fray with the potential damage it could have caused but I could not get it into a decent attacking position before the allied collapse.
If I could name a 'man of the match' it would have to be Ramsey. His battery was involved from the very beginning to the very end almost continuously. I had him gesticulating towards the French artillery early in the battle not realising that for most of the rest of the game he rarely rolled below '10' on the dice. He caused a great deal of disruption to any units he targeted. I had to have his battery as one of the few to maintain good order as the allied forces broke.
The Prussians similarly had problems with congestion and that, combined with an unusual number of command failures, prevented them from making good progress.
The overall size of the battlefield I felt was about right but could have done with a few more inches at each end.
A quick word about figure scale and basing. This game has cemented my view that 6mm was the way to go. The same can be said for the basing. It actually did not take as long as many think to move all these figures. I was particularly pleased that they achieved the look I wanted.
This was the first game where I gave a running commentary on a battle, or for that matter an AAR on a game I have just played. All the others on my blog have so far been games I have played in the past to bring the reader up to date on my current projects. As such I have had to rely on notes and photos I made at the time to remind myself what had happened. I would estimate that on this occasion it more then doubled the amount of time the game took to play. Making a photographic record of each turn, selecting appropriate photos, cropping them and resizing them followed by the updating of the blog proved to be rather time consuming. It was though a useful exercise and provided some pointers for future AAR.
What I hope to do in the future is incorporate some of the lessons learnt from this game when posting AAR's. While they may not be quite as detailed as this. e.g. I would not include the precise numbers of casualties for each action unless something out of the ordinary or particularly important. I would hope to include at least some of it to make it interesting to read and hopefully easy to follow the action.
With my painting desk now clear I can continue with my other projects. I was actually suffering from painting withdrawal symptoms in the end!
If anybody has any questions please feel free to ask. I will be covering figure painting and terrain details on my next blog relating to Waterloo.
I decided to have the early moves reflect those performed historically. Most notably the French 1st Corps attack in unwieldy columns, Jerome's attack on Hougoumont and the formation of the Grand Battery. Initial dispositions were also as done historically.
The 1st Corps columns were interesting to play as it highlighted just how poor a formation it was. From the accounts I have read, several French Generals who had experience of the Peninsular War and how difficult it was to break the British line, they hoped that having a column with a battalion wide frontage would be able to counter the musketry of the line. They gambled that protection from cavalry would be gained by having the soldiers on the outer perimeter of the column would face outwards forming an ad-hoc square. I experienced just how frustrating it must have been for battalion and Brigade commanders attempting to reform when it was obvious the large column formations had failed. As in the actual battle, three of the divisions of the 1st Corps were badly mauled.
A combined French cavalry and infantry attack supported by artillery on the allied formations west of the crossroads proved very difficult for Wellington to handle. The light cavalry struggled against the French heavy cavalry who repeatedly caught out infantry battalions that had not formed square in time. Once Hougoumont fell it was always going to be difficult for the allies to hold out long enough although the light cavalry on the allied right flank proved to be particularly successful in degrading the French in this sector.
Also frustrating for the allies was the traffic jams immediately behind the ridge at the western end of the battlefield. Adams' elite Brigade in particular was hemmed in on the high ground behind the ridge for most of the battle. I had been looking forward to committing the large 52nd Foot to the fray with the potential damage it could have caused but I could not get it into a decent attacking position before the allied collapse.
If I could name a 'man of the match' it would have to be Ramsey. His battery was involved from the very beginning to the very end almost continuously. I had him gesticulating towards the French artillery early in the battle not realising that for most of the rest of the game he rarely rolled below '10' on the dice. He caused a great deal of disruption to any units he targeted. I had to have his battery as one of the few to maintain good order as the allied forces broke.
The Prussians similarly had problems with congestion and that, combined with an unusual number of command failures, prevented them from making good progress.
The overall size of the battlefield I felt was about right but could have done with a few more inches at each end.
A quick word about figure scale and basing. This game has cemented my view that 6mm was the way to go. The same can be said for the basing. It actually did not take as long as many think to move all these figures. I was particularly pleased that they achieved the look I wanted.
This was the first game where I gave a running commentary on a battle, or for that matter an AAR on a game I have just played. All the others on my blog have so far been games I have played in the past to bring the reader up to date on my current projects. As such I have had to rely on notes and photos I made at the time to remind myself what had happened. I would estimate that on this occasion it more then doubled the amount of time the game took to play. Making a photographic record of each turn, selecting appropriate photos, cropping them and resizing them followed by the updating of the blog proved to be rather time consuming. It was though a useful exercise and provided some pointers for future AAR.
What I hope to do in the future is incorporate some of the lessons learnt from this game when posting AAR's. While they may not be quite as detailed as this. e.g. I would not include the precise numbers of casualties for each action unless something out of the ordinary or particularly important. I would hope to include at least some of it to make it interesting to read and hopefully easy to follow the action.
With my painting desk now clear I can continue with my other projects. I was actually suffering from painting withdrawal symptoms in the end!
If anybody has any questions please feel free to ask. I will be covering figure painting and terrain details on my next blog relating to Waterloo.
Jon, thanks for the massive commitment to this AAR, I have enjoyed it immensely. The battlefield and numbers of troops has been a visual feast. I consider this series of posts to have been the best that I have seen on blogs (or elsewhere) and it sets a benchmark. I could fully empathise if you were getting burned out at any point on that journey, so thanks for sticking with it.
ReplyDeleteFor a faster game, I have just been reading the Black Powder rules, which of course has a 100 days supplement. I think they would handle the large battle well (I think Sparker and friends on his blog did this a couple of years ago for a wargame show), but the burn off of Brigades through the loss of battalions/ regiments would occur at a higher / faster rate than your game did and perhaps lose some of the nuances that your replay showed. Anyway, not that it matters as GdB has served you well.
Agree about Ramsey! hot dice indeed.
All good. cheers Norm.
Many thanks Norm for your comments and support throughout. On a blogging learning curve! Thanks for the recommendation of Black Powder. I have some idea of them having the ancients version, Hail Caesar. If the time ever comes when I need to look beyond GdB for larger games I will add them to the list for consideration. I have borrowed some of your tips for blogging I saw in one of the forums, particularly the splitting of pages adding the 'read more' link. Tidies things up considerably.
DeleteJon, The sense of achievement after 48 years must be immense, even if you didn't have this blog or the internet. By virtue of those mediums you have made it possible for all to enjoy. I told you previously about a mega 6mm game published in Mini Wargames donkeys years ago, it ran to 2 pages, yours has just over 500 pages ! So not alone the achievement of a lifetime ambition but a technical wonder, your "blogging learning curve" would appear to me, a pure novice, to have also achieved and indeed surpassed any expectation. Agreed about Ramsey....VC material. Enjoyed the conclusion and look forward to the figure painting and terrain details.
ReplyDeleteCheers,
Karl
Thanks again Karl. Appreciate your supportive comments. It is incredible to hear how many pages I have completed. I was not fully aware when typing away and adding photos how much I was stacking up!
DeleteIt was an epic game for sure, Jon. I enjoyed reading how each phase of the battle developed.
ReplyDeleteLike you, I enjoy the granularity of the General de Brigade rules.
Thanks Scott. Pleased that you enjoyed reading the blog and great to see another who enjoys GdB.
DeleteWell, that was great fun to follow and enjoy your compelling account of the battle and your masterful layout.
ReplyDeleteBuilding a BatRep is hard work. Building one as interesting and as massive as yours is a major achievement.
Very well done!
Thanks again Jonathan for this and also your previous supportive comments. Much appreciated.
DeleteAll of us who blog ourselves fully appreciate how time consuming it is to do a good AAR, and that goes triple for one of this size! In many ways, doing it solo is easier as you can take the time to make notes, take pictures, etc.
ReplyDeleteThanks Peter. I have followed yours and others blogs but to be honest, this past couple of months has been pretty much Waterloo and nothing else! Now I have time to breath I intend to spend a good deal more time looking at, and appreciating your blog.
DeleteI can recall seeing some time ago a comment recommending blogging as a way to enhance the enjoyment of your hobby. Although time consuming I can say that this assessment is right. Just as well that I have retired! Hope you enjoy the continuation of my blog.
I am sure that I will enjoy your continuing efforts, Jon. I find that my blog also helps drive painting and related projects as well!
ReplyDeleteJon, totally gobsmacked by what you achieved. The table looked wonderful with the masses of figures fighting over excellent terrain. I have just started my own journey in downsizing to 6 & 10mm scale figures and what you have created here is truly inspiring.
ReplyDeleteCheers
Dave
Thanks for that Dave. I am sure, like me, you will not regret moving to the smaller scales.
DeleteJon
ReplyDeleteThank you for the time and effort put into this series. Quite excellent.
Regarding blogging and AARs in the future I think you could probably omit 50% of the photos you posted here and, as you say, reduce some of the detail and still set the standard for 'how to do it'. A useful addition (for me) would have been a graphic at the start of each update showing overall brigade or divisional positions to assist in orienting myself. I think this might be even more useful with any future AARs you might post of more unfamiliar battles. The geography of Waterloo is probably the best known of all battles but I found myself struggling occasionally, despite my knowledge of where most things are in relation to each other. Obviously it's another time commitment within the process of posting, and it may well not be worthwhile for smaller battles, but if you ever do anything like as epic in scale you might want to consider it.
In the end however it's (obviously) your choice and what I have said does not detract from this having been the best AAR I have ever read.
Leipzig next, I presume! Get away from these petty western theatre skirmishes!
Cheers
Andrew
Thanks Andrew for your comments and observations which are much appreciated. It is unlikely I will be putting on a game again of this size but will bear in mind your comments. One of the reasons for so many photos was to try and capture the actions I was describing and hopefully reduce to risk of confusion. I like your suggestion of using graphics to show the dispositions which is something I will look into.
DeleteI am pleased you enjoyed it nevertheless but no sure about Leipzig!
Less eye candy!! Are you mad :-)
ReplyDeleteJon, I just discovered this.
ReplyDeleteAnd ... wow this was breathtaking! What an achievement.This is probably one the most impressive miniatures wargame that I have ever seen.
The quality of all the elements of the game is amazing and your pictures and comments are also high standard.
Thanks for sharing that with us.
Many thanks for your kind comments Treebeard. Very much appreciated.
DeleteJon.One year later and I get a chance to read and digest this great piece of reporting.
ReplyDeleteMay I say for us solo wargaming afficiniados this
is one of the finest reports I have seen.
Long may it continue
Peter
Many thanks Peter. Really appreciate those kind comments.
Delete