Turn 25
| An overview after movement and before firing. |
| Virtually all warparties are now circling or heading towards the central homestead including those on the high ground to the left. |
Continued -
| On seeing what was in front of them, the ammo wagon with its escort took the view that their only option was to pull back into the fort. Sgt Ash is about to join them. |
Turn 26
| The warparties merge into one circling the hapless cavalry and firing clouds of arrows in their direction. |
| Another view with a lone settler patrolling the north wall. |
Turn 27
More of the same with the 12pdr firing off the last of its ammunition but going out in a blaze of glory killing 6 Indians. Overall 8 Indians were killed in this turn for the loss of 6 troopers, the other wagon driver and the last of the stagecoach occupants.
Turn 28
Turn 29
Turn 30
| A last defiant shot rang out from the General before he took on the appearance of a porcupine. Indian attention now swung towards the fort. |
It was now time to decide whether the game ended here or an assault on the fort was to be made. The Indians were technically out of sight of the fort so rather than complete a reaction test as per the rules, I rolled for a 50:50 decision.
The Indians decided the General's scalp and the overwhelming victory against the US Cavalry were enough. Clearly the prospect of serious losses outweighed the desire to capture the fort.
The relief among the fort's defenders was palpable as they watched the great mass of braves ride off into the distance. They knew that they were unlikely to hold out with the prospect of gruesome deaths for some.
This was obviously a defeat for the US Cavalry but for completeness I worked out the victory points as laid out in the rules:
-1 for each 5 cavalry used. 65 = - 13
-2 for each field gun used. 1 = - 2
-3 for each regt of Infantry. 1 = - 3
-3 for each ammo wagon brought out of fort after the 1st. 1 = - 3 (I did not include the 1 that promptly returned.)
-2 for each settlement massacred. 2 = - 4
-3 if stagecoach does not achieve its objective - 3
-3 for each ammo wagon blown up (I included captured) 2 = - 6
-3 for each gun lost. 1 = -1
-1 for each 2 cavalry, 3 infantry and 2 artillerymen killed. 48/18/5 = - 34
-5 If General or any part of garrison leave the fort. - 5
-10 If General killed. - 10
- 84
+5 for each settlement building not burnt out. 4 = + 20
+4 for each 100 Indians dispersed or killed. 205 = + 8
+1 for each settler brought safely to the fort. 9 = + 9
+ 37
Total - 47
A comprehensive defeat for the cavalry.
This was my first outing for 'Pony Wars' and enjoyable it was too. It leant itself very well to solo-play with card activations and programmed Indian actions. A larger playing area with more features included beckons. I can foresee the potential for a mini-campaign!
A final note on the challenge this poses for the US Cavalry. They did suffer from early bad luck and played again it may prove easier for them. But on the evidence of this game it is certainly tough for them to gain a victory. The timing and location of the Indian arrivals did not help, allowing as it did for them to merge into a considerable force at a critical area of the board.
It is hard for the US troops, but with a bigger table / more terrain the Indians shouldn't find it so easy to coalesce into one giant war party.
ReplyDeleteWe never allowed the fort to be attacked unless there were still troops out in the field - a house rule I'm guessing. Brings the game to a nice end though.
It will be interesting to see how it pans out with a bigger table. One for next time.
DeleteThat looks incredible. Great stuff.
ReplyDeleteMany thanks Kym
DeleteWonderful game and reports Jon.
ReplyDeleteThe photo of the Indians circling the homestead is certainly 100% Hollywood.....although the ending not so much 😁
Many thanks Ben.
DeleteIt's been great following this game, such a super table and figures and a very enjoyable read.
ReplyDeleteMany thanks for that Donnie.
DeleteFantastic stuff - your site always helps me to take another chunk out of my figure and scenery debt. I bought the new Pony Wars rules at salute three years ago, One for my 60's I think.
ReplyDeleteMany thanks Neil. Its a fun set of rules and don't know why I missed them when originally published in the '80s.
DeleteHi Jon,
ReplyDeleteA bloody end for the Cavalry, but what a cracking finale! Pony Wars really shines as a solo engine—the automated mechanics create continuous tension right down to the last stand. Where did you get that lovely fort and the buildings inside from? I'm currently in the planning stages for a FIW project, and that scenery would fit the bill nicely! Expanding this onto a larger table for a mini-campaign sounds like a fantastic next step, too.
All the best, Andy
Hi Andy.
DeleteThe fort and buildings came from Leven Miniatures which has been acquired by Battlescale (link on the right). I have had a quick check of their website and it states the Wild West range is 'coming soon'. It is a nice model and easy to paint.
Best wishes
Jon
Cheers for looking into that, Jon—much appreciated! That’s great to know it’s coming back via Battlescale. A proper stockade fort will be ideal for the French and Indian War, so I’ll bookmark their page and keep a lookout.
DeleteAll the best, Andy
Well that was all enjoyable Jon and great to see these rules work well for solo play, as well as the mechanics allwoing for replayability too. A mini-campaign does sound cool too!
ReplyDeleteMany thanks Steve.
DeleteFantastic ending to the game, been enjoying reading through the reports over the past few weeks. Gone ahead and bought a copy from Baccus, though I doubt I'll be able to start collecting the required minis for a while! Looking forward to seeing how you expand this on a larger table, I imagine with more terrain and space to play with the native bands will be broken up a bit more?.
ReplyDeleteMany thanks for that Urban.
DeleteA cinematic ending! I loved those photos of the combined war parties circling the homestead.
ReplyDeleteBest wishes, James
Many thanks James
Delete