With the 16th Legion's victory over the Trinovantes now complete, we move onto the next map turn -
TURN 3
The 16th Legion posts a garrison and prepares itself for its onward march.
The 9th and 20th Legions move to the area around what will become Londinium with a cohort from the latter forming a garrison in Kent.
Vespasian's 2nd Legion advances into Dorset and Somerset where it meets the Durotriges tribe who prove none too friendly! Yet another British tribe to be enlightened to the Roman way!
Being in the south west an iron age hillfort is a must. Before I can play out this next game I just have to model one!
A 'local' game, well naturally I'm looking forward to that. We have some hill forts near by, with a very nice one just outside of Churchill which is great, with superb views and you can still see the broad outline of where the buildings were, which is cool.
ReplyDeleteFor a time I lived on the Dorset/Somerset/Devon border with Pilsden Pen, Lambert's Castle and Coney's Castle all within a short distance along a ridge line of hills. Fascinating walking around all of them but sadly little evidence of where the buildings stood. Maiden Castle is now my local and one can only wonder what the Romans thought when they first saw it.
DeleteGood morning Jon, don't keep us in suspense 😳 which fort, Maiden, Winchester or other are you going to model?
ReplyDeleteRegards Peter
Lol. Probably something modest and a little generic. Maiden Castle would be fantastic but huge!
DeleteThe Romans seem to be doing well with getting themselves established on British shores!
ReplyDeleteThey have yet to meet the Druids!
DeleteIt is odd to me how we view history and its legacy. When we meet anybody or a circumstance that we don't understand or is alien to us we automatically stand back observe and then talk to see if there is a common ground, even if the native tongue is totally different.
ReplyDeleteWe have this concept that the Romans conquered, I am not so sure it was not more stealth and persuade using very little force.
But then again I have proved to be wrong many times before but....
Regards Peter
My understanding is that a number of tribes were quite happy to ally themselves with Rome but then you have characters like Caratacus or stubborn tribes like my local Durotriges who gave the Romans a hard time. I am no ancients expert and I can well imagine that many within the Roman army were all for pacifying the locals with the minimum of fuss. Somebody with a more in depth knowledge than I may correct me but I seem to recall reading that our damp island was regarded as rather troublesome in Rome.
DeleteProbably down to Roman interference with pub opening times!
😳😳 LOL
ReplyDeleteHi Jon, loving this, so much I picked up the ‘Brittania’ supplement. Technical question(and I know you didn’t write it): based on the campaign objectives, can you see any reason to ever attack the Iceni, Dumnonii, Silures, Demetae, or even the Odovices?
ReplyDeleteMany thanks Steve. The campaign scenario as written in the book would indeed make it pretty much pointless to attack the tribes as you have mentioned. It does provide an alternative using a fixed number of strategic turns and then calculating the number of pacified and allied tribes to determine the winner. This would potentially bring in those tribes.
DeleteYou may have seen from my first Britannia posting that I have changed the victory conditions. For the Romans to win they must capture Mona and arrive at the situation where all tribes are allied or pacified.