Wednesday, 24 September 2025

Nap Campaign: Battle of Tremleurr. 18th April 1808. Turns 11 - Conclusion

What began with full of hope for the allies in destroying Grouchy's army has turned sour over the last couple of turns. They had a clear advantage in rolling over the French centre and right flank but both assaults have floundered. At the same time the allied right flank has all but collapsed.

The allies have now suffered 9 broken brigades out of an original 18. The French have lost 5 broken out of 19. Black Powder provide a victory option of breaking half or more brigades but I chose to keep this open and decide upon the outcome depending on what happens on the tabletop. That said the difference is so stark that it may be a factor on what happens next.

I decided to play a few more turns which of course could impact the campaign.

 TURN 11

The French begin an encirclement of the last of the Brunswick infantry with a Guard Chasseurs unit sweeping around the rear towards the startled Brunswick Hussars regiment. 

All that remains of the Brunswick are 2 infantry battalions and an artillery battery commanded by Specht. The Prince of Orange and Duke of Brunswick made a hasty retreat!

While the Chasseurs and 2 battalions of the Young Guard reform to deliver the coup-de-grace, the 2/1st Tirailleurs fancy their chances of breaking the square. They charge taking fire from the nearby battalion in line and from the square. The Young Guard battalion suffers heavy casualties generating a break test which they spectacularly fail leaving them broken and failing to make contact.

Continued -

Sunday, 21 September 2025

Nap Campaign: Battle of Tremleurr. 18th April 1808. Turns 7 - 10

 TURN 7

The Scots Greys have been pushed back again but a moment for the British to celebrate. The Life Guards (middle of photo) successfully defeat a Cuirassiers regiment buying time. There is a risk of it being isolated if it conducts a sweeping charge, tempting though that is against a light cavalry unit. Therefore the Life Guards hold their ground being the only British cavalry unit not subject to the 'Gallop at Anything' rule reflecting their greater discipline.


The Young Guard charges the Brunswickers with one being caught in square formation. Despite being at a significant disadvantage, both Brunswick units hold on - just!

A Dutch horse artillery battery, despite being shaken, delivered a shattering round of canister into the Guard Lancers. It proved too much for the Guard cavalry unit. Already shaken, the huge losses inflicted caused them to break leaving the field.

Continued -

Sunday, 14 September 2025

Nap Campaign: Battle of Tremleurr. 18th April 1808. Turns 1 - 6

 

The battle began with an artillery bombardment from both sides inflicting minor casualties so far. The only significant movement being the Dutch and British heavy cavalry brigades ordered to reposition towards the right flank in order to counter the large French cavalry threat. Ghigny's light cavalry Brigade had also been ordered to reposition but started the game with a Command Blunder causing it to retire a full move!

The allied cavalry made good progress repositioning.

In response to the allied cavalry movement the French 4th Cavalry Corps remained strangely static.
Continued -

Sunday, 7 September 2025

Nap Campaign: Battle of Tremleurr. 18th April 1808. - Introduction

 

A reminder of the situation leading up to this battle. This is the night of the 17th April and will only broadly reflect where the troops will be positioned the following morning within their respective part of the battlefield.

The numbers shown have changed slightly due to the change to Black Powder rules. Red 4 is Blantyre's Brigade along with the 2nd KGL Light Dragoons who will march to the sound of the guns during the morning of the 18th.





Continued -

Monday, 1 September 2025

Nap Campaign: Map Moves 14th - 17th April 1808

I could not believe it when I checked, but it is 2 years since I played a game from this campaign. It is long overdue for some attention and I have now completed map moves leading up to 3 more battles. As in previous posts, the maps have been split into sections. The first being the whole campaign map followed by each of the 3 current theatres of operations.

14th April

15th April
Continued -