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| An overview of the situation at the end of the day. |
Continued -
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| An overview of the situation at the end of the day. |
A brief interlude from the wild west. I have just received the below from Michael of TBW Miniature Flags and bring it to your attention.
I will start looking at the overall strategic view before zooming in to each theatre.
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| End 18th April |
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| 19th April |
Turn 6
Turn 1
| The action begins at the bridge with an artillery duel. Both sides score hits but the Guard artillery have the ability to more easily recover from disorder giving them an advantage. |
For the first game of the year I have decided to go big. The 3rd and final battle of the campaign day beckons. I begin with the area map containing the battle:
TURN 10
| The French 6th Corps begin their evacuation across the single bridge to their rear with several battalions held back as a rearguard. |
TURN 1
What began with full of hope for the allies in destroying Grouchy's army has turned sour over the last couple of turns. They had a clear advantage in rolling over the French centre and right flank but both assaults have floundered. At the same time the allied right flank has all but collapsed.
The allies have now suffered 9 broken brigades out of an original 18. The French have lost 5 broken out of 19. Black Powder provide a victory option of breaking half or more brigades but I chose to keep this open and decide upon the outcome depending on what happens on the tabletop. That said the difference is so stark that it may be a factor on what happens next.
I decided to play a few more turns which of course could impact the campaign.
TURN 11
| The French begin an encirclement of the last of the Brunswick infantry with a Guard Chasseurs unit sweeping around the rear towards the startled Brunswick Hussars regiment. |
Continued -
TURN 7
| The Young Guard charges the Brunswickers with one being caught in square formation. Despite being at a significant disadvantage, both Brunswick units hold on - just! |
| The allied cavalry made good progress repositioning. |
| In response to the allied cavalry movement the French 4th Cavalry Corps remained strangely static. |
I could not believe it when I checked, but it is 2 years since I played a game from this campaign. It is long overdue for some attention and I have now completed map moves leading up to 3 more battles. As in previous posts, the maps have been split into sections. The first being the whole campaign map followed by each of the 3 current theatres of operations.
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| 14th April |
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| 15th April |
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| The situation at the end of turn 16. |
JUNOT'S ASSAULT
Turn 9
Turn 10
NEY'S ASSAULT
Turn 1
| Mermet's Division is in a supporting role as the entire corps advances towards the ridge. At the bottom of the photo, Junot's Corps is held in reserve. |
The next game in my Peninsular War project is Busaco. Napoleon ordered Massena to drive the British from Portugal and during his move south he met Wellington positioned on the 9 mile long ridge at Busaco. It was Wellington's aim to delay the French advance long enough for the defensive Lines of Torres Vedras to be completed to the north of Lisbon.
My game represents the area where the main action occurred. That is the central and northern end of the ridge.
Table Size: 6'9" x 4'6"
Figures: Baccus 6mm
Rules: General de Brigade
Continued -
Another project completed and ready to play is the Peninsular War Battle of Busaco.
Originally I intended to include the entire battlefield but after a re-appraisal I thought 'why' when all the action was confined to no more than 2/3 of it. Concentrating on the main action has reduced the number of Portuguese in particular that need to be painted so saving a little time.
With the Anglo/Portuguese forces completed it just left several battalions of French allies:
| Legion du Midi. |