Showing posts with label WW2 Market Garden. Show all posts
Showing posts with label WW2 Market Garden. Show all posts

Saturday, 4 April 2026

Market Garden: Battle in the Woods turns 7 - Conclusion

 Turn 7

The 10th Para suffers a setback on their HQ replacement. The good news being that they retained their previous command value of 9 but they failed to activate meaning that it will be at least 2 more turns before they are able to resume command.  

The first casualty of their command problem is the second 6pdr AT gun. Having used their initiative to unlimber it gains no further activations and is promptly knocked out by the 75mm. 

Continued -

Saturday, 28 March 2026

Market Garden: Battle in the Woods turns 1 - 6

 Turn 1

156th Para battalion quickly moves up to the hedgerow scanning for any signs of the enemy.

The CO and FAO begins to take up position.

The two 6pdrs are towed along the road behind the infantry advance.

Continued -

Monday, 30 December 2024

Market Garden: Groesbeek Heights

 

The initial German plan of attack.

TURN 1

The initial assault on Wyler proved costly for the Germans. An infantry platoon was lost with others suffering casualties as the attempted to storm the village buildings.

The Germans benefit from excellent command dice in their first turn allowing for several activations for each formation. Here the Goebel's battle group make good progress towards the woods near Wyler.
Continued -

Saturday, 28 December 2024

Market Garden: Groesbeek Heights Introduction

This is the 2nd scenario in the Rapid Fire! supplement 'Operation Market Garden'. Orders of battle have been converted for Blitzkrieg Commander (BKC) rules. 

This posting will provide an introduction to the game including objectives etc.

Game details:

Table Size 4'6" x 3'

Figures - Heroics & Ros (new sculpts)

Rules - Blitzkrieg Commander IV

My interpretation of the map contained within the scenario book.


Continued -

Thursday, 17 December 2020

Market Garden: XXX Corps Breakout

This scenario is taken from the Rapid Fire! supplement 'Market Garden'. Converting Rapid Fire orders of battle to Blitzkrieg Commander IV is relatively simple. Artillery is translated 1:1 as are support weapons. Infantry have 3 bases to a company (1 base = 1 platoon). Mine are based in multiples of 4 figures and given that RF companies average around 8 figures it is a simple matter of increasing numbers by 50% to calculate how many are needed for the reduced German battalions.

Where there is transport that needs to be increased slightly to ensure all units have a vehicle assigned. Tanks are a little different. In RF the tank ratio is 1:5 compared to 1:3 or 4 in BKC. A squadron of 3 tanks therefore becomes 5 and so on.

This will mean rather more tanks and vehicles travelling along the road from Joe's Bridge and the increased possibility of a traffic jam! Should be interesting.

The scenario book recommends a table size of 8' x 5' for 20mm (although allows for flexibility). I calculated that 4'6" x 3' should be sufficient for 6mm.

Game details:

Table Size - 4'6" x 3'

 Figures - Heroics & Ros 1/300 (Brit carriers GHQ 1/285)

Rules - Blitzkrieg Commander IV

ORDERS OF BATTLE:


Continued -

Thursday, 3 December 2020

Market Garden: XXX Corps Breakout Preview

Still on a WW2 theme I bring a preview of my next game, "XXX Corps Breakout", the first game of my Operation Market Garden project. This is to play through the scenarios in the Rapid Fire 'Market Garden' supplement and possibly turning it into a campaign.

Details of the game will be provided on the AAR which should be completed fairly soon. In the meantime I am posting photos of the German position through which XXX Corps will have to fight. All the figures and vehicles are by Heroics & Ros.

XXX Corps will arrive along the road in the foreground and all armour must remain on it until they reach Valkenswaard in the distance.

Continued -