The 3rd and final new campaign is set in WW2 and based around Operation Compass in December 1940. My original project involving this operation was to play various historical scenarios and although enjoyable enough, as with the other periods felt it would benefit from a campaign setting.
Blitzkrieg Commander IV rules will be used. The 'Operation Compass' book by Osprey Publishing helpfully provide an air force orders of battle for both sides. This was a good excuse to include an air warfare element to the campaign using Bag The Hun rules.
The map I used was taken from the old Avalon Hill game 'Afrika Korps'.
I added detail to this including more settlements, roads, tracks and the site of several Italian camps:
Campaign movement rates are pretty much as per the AH rules. The British are heavily outnumbered which would make it supremely difficult in wargame terms to have any chance of victory over the Italians.
To make it more balanced I had to look at how I could recreate the deficiencies of the Italian army at this stage of the war. Poor leadership, communication and morale with a propensity to surrender en-masse needed to be handled but in such a way that it would not be a pushover for the British.
Within BKCIV rules I made most of the Italians 'green' troops with some decent units among them. I gave them a 'rigid' tactical doctrine (a smaller command radius) rather than the 'normal' as recommended in the army lists. Each battalion would only have one HQ - the battalion HQ. For the British, battalions would be assigned company HQ's in addition to battalion and an overall higher command rating. And finally, any Italian green troops would automatically surrender if defeated with higher quality troops rolling a dice to determine if they followed suit.
There will be one air combat phase per turn with participants decided on the roll of a dice. The Italians have 18 squadrons split evenly between fighters and bombers to the British 6 squadrons also evenly split. The British have higher quality pilots and planes but will nevertheless be up against it. The consequences of air actions, particularly if either side gains air supremacy, will determine what is available for ground support. Each model will represent 3 aircraft to avoid the need to collect too many more.