Turn 1
| McDougall was the only American commander to successfully activate his troops enabling him to move the entire brigade onto Chatterton's Hill. |
Continued -
Turn 1
| McDougall was the only American commander to successfully activate his troops enabling him to move the entire brigade onto Chatterton's Hill. |
Continued -
This scenario is taken from the British Grenadier! AWI Scenarios book 1. A brief background to the battle:
In the summer of 1776 an Anglo-German army under the command of General Sir William Howe attacked the Americans on Long Island commanded by Lt General George Washington. He made a demonstration against Washington's strong defences while sending a powerful force to turn his flank. Howe managed to wrong-foot Washington several times but failed to destroy his army.
By the third week of October, Washington's troops had been forced to concede New York and began to prepare a defensive position to the north of Manhattan island. Washington chose ground at White Plains and prepared earthworks in the hope of defeating the redcoats. Howe had no intention of storming the earthworks and instead identified Chatterton's Hill, wooded high ground to the right of Washington's position, as a target for turning it.
Washington, belatedly realising the weakness of his deployments, rushed reinforcements to Chatterton's Hill. Command of the attack force was given to the Hessian Lt General Philip von Heister. Upon reaching the Bronx river his Germans started building a bridge. Maj General Leslie decided this was too slow and discovered a barely useable ford to the German brigade's left. He drove his men threw it and attacked the American position.
TURN 17
| The lone Concord company gamely fights on exchanging volleys from the Grenadiers. They are again shaken and disordered but hold their ground. |
TURN 9
| The Grenadiers continue to advance albeit slowly! The lead light infantry unit approaches Concord. |
| Pierce orders his minutemen to occupy the woods at Merriam's corner and engage any British they find. |
| Gunfire can be heard in the distance and a concerned Colonel Gardner quickly forms up his men outside Concord ready to move to Lexington. |
| Meanwhile in Lexington redcoats are seen marching towards their settlement. The militia move off the green and begin to spread out. |
| A daunting sight greets them as the long snaking column moves into view lead by skirmishers. |
This is the second outing of this action. The first, hard to believe now, was 10 years ago in 10mm using British Grenadier rules. A report was published on the blog in May 2018 and can be found under the AWI Battles label on the right.
I will be breaking the AAR down into digestible segments starting with this introduction to the game before the battle proper starts.
The reasons for revisiting this action are twofold. 1. It is one of those battles that fired my imagination when discovering it in the school library. I recreated it on the tabletop using Airfix Highlanders representing the redcoats and Airfix WW1 Americans the militia! All manner of bits and bobs were strewn across the board for terrain. 2. I am curious as to how it will play out using Black Powder rules and 6mm figures.
I will be doubling up on the number of figures used with minor adjustments to suit the rules.
The following summary is copied from my first post - it saves more typing!
During the early part of 1775 tensions rose sharply between the American colonists and British troops. While orators debated the legitimacy of 'taxation without representation' or the 'rights of man', the climate between soldiers and inhabitants grew steadily more tense. The British CinC, General Thomas Gage, suspecting matters were coming to a head, began sending brigades of troops on marches through the countryside surrounding his main base, Boston. In these rural settlements people were overwhelmingly hostile to the British Government. They had been conducting a training programme of their own, regularly assembling their village militias for drill. Thousands of highly motivated volunteers stood ready to answer the rebel leaders call.
Hobby time has been in short supply over the past month. Trebia is on the tabletop and being played through, albeit slowly!
More progress has been made on my AWI project and I felt it was time for an update. All the British have been completed and the final batch of around 100 Americans are being painted. Lexington & Concord require a little over 600 figures. A small action in 6mm!
| 4 battalions of British Line infantry. These represent large units in Black Powder. With my basing system, I have settled on 4 bases = a small unit, 6 = standard and 8 = large. |
A new project! I have Assassin's Creed III to blame for this. Playing the game reawakened my previous interest in this period which had ceased when I disposed of my 10mm collection.
This originates back to my school days when I found a book in the school library covering the battles of Lexington and Concord. It fired my imagination which I attempted to recreate on the tabletop with Airfix WW1 Americans standing in for the militia and Napoleonic Highlanders representing the redcoat juggernaut.
The inevitable happened and a batch of 6mm figures was acquired from Baccus with the intention of playing through Lexington and Concord once again. You will find a previous game on the blog using those 10mm figures. The original orders of battle for that game are being used but doubling up on the figures.
In between reorganising the Napoleonic French infantry into standard 36 figure battalions I have commenced painting the AWI forces involved.
| The grenadier battalion drawn from various regiments. It can be broken down to 2 or 3 units for the battle. |