Tuesday, 18 November 2025

ACW Battle of Cross Keys. 8th June 1862 - The Battle

 



The early action was centered around the 8th New York who reached the foot of Pence House Hill before receiving volleys from 2 Confederate regiments. They were fortunate to save 5 of 6 hits but left them disordered.

Using their initiative the 8th New York managed to pull back to safety but not before taking more casualties causing them to be shaken.

Continued - 

Saturday, 8 November 2025

ACW Battle of Cross Keys. 8th June 1862 - Introduction

This is the 6th Scenario from the "STONEWALL" Guns at Gettysburg Scenarios Book 4. I have added the label "ACW Battles Stonewall" on the right where you will find the other 5 scenarios. 

In the previous scenarios GaG rules were used but here I will be using Black Powder 2 for the first time with amendments from the "Glory, Hallelujah!" supplement. Conversion was relatively straightforward with only minor adjustments in unit sizes. 

BACKGROUND

Having achieved his aims of diverting Union troops from the Richmond theatre, Jackson considered the Valley campaign at an end. Lee gave Jackson several options, stating that Whiting's Division was on the way to join him and that he should join the main army at Richmond. He also gave him the option to strike a blow on the Federals.

The same day Lee issued these orders, Jackson's camp at Port Republic came under attack. A raiding force had been sent by Shields to seize the bridge but had been driven off although Jackson had nearly been captured. Fremont's Union army marching from Harrisonburg to the north-west intended attacking Jackson from this position.

With the possibility of getting caught between two Union armies, Jackson began getting his troops out of Port Republic. Meanwhile, Ewell organised a stand against Fremont on Mill Creek Ridge in the vicinity of Cross Keys Tavern.

Fremont decided that he would attack the Confederate right and attempted to conform his own line to that of Ewell's.


The game will be played on a 4'6" x 3'0" table using Baccus' 6mm figures. 



Continued -

Friday, 31 October 2025

Nap Campaign: Battle of Loverna. 18th April 1808. Turns 10 - Conclusion

 TURN 10

The French 6th Corps begin their evacuation across the single bridge to their rear with several battalions held back as a rearguard.

That rearguard is looking increasingly fragile. On the right the Granaderos Militia have successfully beaten off  the 2/8th Light Battalion forcing them to retreat. On the left the 2nd Badajoz Volunteers have charged the 1/8th Light Battalion and held to a draw. Beyond them the gap was created by the destruction of Penne's 1/75th Line by artillery and musketry. 

Continued -

Wednesday, 22 October 2025

Nap Campaign: Battle of Loverna. 18th April 1808. Turns 6 - 9

The situation at the start of turn 6. In the south the 6th Corps has gone on the offensive following the collapsed Spanish attacks. Dogged by poor command rolls the Spanish failed to co-ordinate their assaults leading to piecemeal charges which were easily dealt with by French defenders. What is left of the Spanish 2nd and 5th Divisions are retreating from the field. Their Vanguard, 3rd and 4th Divisions along with their cavalry are still fresh and with Picton's 5th Division may yet defeat the 6th Corps.

In the north the threat of the French dragoons has been dealt with in the nick of time and the stage is now set for an Anglo/Portuguese general advance against a weakened 4th Corps. The French are still strong on cavalry though and could prove problematic for the allies.

TURN 6 

Battalions of the French 22nd Division quickly move out to hit the Spanish, some of whom were still in a square formation as a result of the close proximity of lancers. Here the column of the Hesse-Darmstadt battalion charges into the Valencia light battalion in square formation. The Germans quickly overcome the Spanish unit causing it to break and flee the field.

Continued -

Monday, 13 October 2025

Nap Campaign: Battle of Loverna. 18th April 1808. Turns 1 - 5

 TURN 1

A dice was rolled to determine who had the initiative which was won by the French. They had the first turn which was not without problems. The 2nd Cavalry Corps, consisting entirely of dragoons, were ordered to deploy on the right flank anchored on the river. The 9th Cavalry Division in the lead received their orders which Burthe passed easily moving out to its designated position (top of photo). Vincent however, failed his command roll. Strolz intervened with a re-roll which resulted in a Command Blunder! Vincent's Brigade inexplicably retreated off the tabletop.

The single brigade of the 10th Cavalry Division (bottom right) moved sluggishly but at least it was in the right direction.

The march columns of infantry is Toussaint's Brigade of the 14th Division also move slowly towards the farm and their intended position. 

Allied movement was confined to their left flank with the Portuguese spreading out clear of the rocky terrain. Collins has a good command roll allowing his brigade a full 3 moves along the road crossing the bridge. His primary task is to secure the second crossing near the French lines in order to prevent any possible outflanking moves. He is to use his accompanying artillery battery along with musketry to harass the French flank. A secondary task should the opportunity present itself, is to cross the bridge if safe to do so and assault the French.
Continued -

Saturday, 4 October 2025

Nap Campaign: Battle of Loverna. 18th April 1808. Introduction

 

Refer back to the map moves post for the lead up to this action. An Anglo/Portuguese/Spanish army under the command of Wellington pursues Soult with the French Army of the South deeper into France. Soult received an unexpected reinforcement with the arrival of a Confederation of the Rhine Division. Other reinforcements have trickled into his units and has elected to make a stand rather than cede any more territory near the village of Loverna.

You will notice a change to the numbers of figures from the map moves post. This is partly a change to adjust to Black Powder rules and also reinforcements have arrived. 


Continued -

Wednesday, 24 September 2025

Nap Campaign: Battle of Tremleurr. 18th April 1808. Turns 11 - Conclusion

What began with full of hope for the allies in destroying Grouchy's army has turned sour over the last couple of turns. They had a clear advantage in rolling over the French centre and right flank but both assaults have floundered. At the same time the allied right flank has all but collapsed.

The allies have now suffered 9 broken brigades out of an original 18. The French have lost 5 broken out of 19. Black Powder provide a victory option of breaking half or more brigades but I chose to keep this open and decide upon the outcome depending on what happens on the tabletop. That said the difference is so stark that it may be a factor on what happens next.

I decided to play a few more turns which of course could impact the campaign.

 TURN 11

The French begin an encirclement of the last of the Brunswick infantry with a Guard Chasseurs unit sweeping around the rear towards the startled Brunswick Hussars regiment. 

All that remains of the Brunswick are 2 infantry battalions and an artillery battery commanded by Specht. The Prince of Orange and Duke of Brunswick made a hasty retreat!

While the Chasseurs and 2 battalions of the Young Guard reform to deliver the coup-de-grace, the 2/1st Tirailleurs fancy their chances of breaking the square. They charge taking fire from the nearby battalion in line and from the square. The Young Guard battalion suffers heavy casualties generating a break test which they spectacularly fail leaving them broken and failing to make contact.

Continued -

Sunday, 21 September 2025

Nap Campaign: Battle of Tremleurr. 18th April 1808. Turns 7 - 10

 TURN 7

The Scots Greys have been pushed back again but a moment for the British to celebrate. The Life Guards (middle of photo) successfully defeat a Cuirassiers regiment buying time. There is a risk of it being isolated if it conducts a sweeping charge, tempting though that is against a light cavalry unit. Therefore the Life Guards hold their ground being the only British cavalry unit not subject to the 'Gallop at Anything' rule reflecting their greater discipline.


The Young Guard charges the Brunswickers with one being caught in square formation. Despite being at a significant disadvantage, both Brunswick units hold on - just!

A Dutch horse artillery battery, despite being shaken, delivered a shattering round of canister into the Guard Lancers. It proved too much for the Guard cavalry unit. Already shaken, the huge losses inflicted caused them to break leaving the field.

Continued -

Sunday, 14 September 2025

Nap Campaign: Battle of Tremleurr. 18th April 1808. Turns 1 - 6

 

The battle began with an artillery bombardment from both sides inflicting minor casualties so far. The only significant movement being the Dutch and British heavy cavalry brigades ordered to reposition towards the right flank in order to counter the large French cavalry threat. Ghigny's light cavalry Brigade had also been ordered to reposition but started the game with a Command Blunder causing it to retire a full move!

The allied cavalry made good progress repositioning.

In response to the allied cavalry movement the French 4th Cavalry Corps remained strangely static.
Continued -

Sunday, 7 September 2025

Nap Campaign: Battle of Tremleurr. 18th April 1808. - Introduction

 

A reminder of the situation leading up to this battle. This is the night of the 17th April and will only broadly reflect where the troops will be positioned the following morning within their respective part of the battlefield.

The numbers shown have changed slightly due to the change to Black Powder rules. Red 4 is Blantyre's Brigade along with the 2nd KGL Light Dragoons who will march to the sound of the guns during the morning of the 18th.





Continued -