Selby Force had a great start to the campaign having completely destroyed the 1st Libyan Infantry Division. Attention now switches to the south:
Monday, 30 November 2020
WW2 Operation Compass: Map Moves Turn 2 - 11th December 1940
Friday, 27 November 2020
WW2 Operation Compass: Turn 1 - Matkila Camp Part 2
Moving on to part 2 of Matkila Camp, the surviving British troops of Selby Force now have to deal with Italian reinforcements travelling along the coast road from the west.
Table size is the same 6' x 3'9".
The forces involved are as follows:
British - Selby Force
Brigade CO - Brig Selby (CV9)
FAO (CV7)
AT Rifle Platoon - 1 stand
3rd Battalion Coldstream Guards (Veteran - fully motorised)
Bn HQ (CV8)
A - D Companies - 8 rifle stands including 4 company HQ's (CV7).
Support Coy - 1 x 3" Mortar
W Coy, Northumberland Fusiliers (Veteran - motorised)
Coy HQ (CV7)
3 x Vickers MMG stands
A Coy, 1st Bn, South Staffordshire Regt (Veteran - Motorised)
2 x Rifle stands including Coy HQ (CV7)
A Coy, 1st Bn 22nd Cheshire Regt (Veteran - Motorised)
Coy HQ (CV7)
2 x Vickers MMG stands
Detachment Durham Light Infantry (Veteran)
1 x Rifle Stand with truck
7th Hussars
2 x Vickers MkVI Light tanks
Light AA Battery
2 x Bofors 40mm AA guns
1 Section 107th South Notts Hussars RHA
1 x 25pdr Field Gun
Italian - 2nd Libyan Infantry Group
FAO (CV6)
Inf Gun Battery 1 x 65L17 Infantry gun
XI Derna Bn (Green)
Bn HQ (CV7)
3 x Rifle companies each 3 x rifle stands
Weapons company 1 x Breda MMG
XII Barce Bn (Green)
Bn HQ (CV7)
3 x Rifle companies each 3 x rifle stands
Weapons company 1 x Breda MMG
XIII Zemzem Bn (Green)
Bn HQ (CV7)
3 x Rifle companies each 3 x rifle stands
Weapons company 1 x Breda MMG
Continued -
Saturday, 21 November 2020
WW2 Operation Compass: Turn 1 - Matkila Camp Part 1
The first action of the campaign involves Selby Force attacking the Italians within their camp at Matkila. Selby Force have been tasked with driving along the coast road towards the Libyan frontier.
Table size 6' x 3'9
Figures and Vehicles - Mix of GHQ and H&R
Orders of Battle:
British - Selby Force
Brigade CO - Brig Selby (CV9)
FAO (CV7)
AT Rifle Platoon - 1 stand
3rd Battalion Coldstream Guards (Veteran - fully motorised)
Bn HQ (CV8)
A - D Companies - 12 rifle stands including 4 company HQ's (CV7).
Support Coy - 1 x Vickers MMG, 1 x 3" Mortar
W Coy, Northumberland Fusiliers (Veteran - motorised)
Coy HQ (CV7)
3 x Vickers MMG stands
A Coy, 1st Bn, South Staffordshire Regt (Veteran - Motorised)
3 x Rifle stands including Coy HQ (CV7)
A Coy, 1st Bn 22nd Cheshire Regt (Veteran - Motorised)
Coy HQ (CV7)
3 x Vickers MMG stands
Detachment Durham Light Infantry (Veteran)
1 x Rifle Stand with truck
7th Hussars
2 x Vickers MkVI Light tanks
Light AA Battery
3 x Bofors 40mm AA guns
1 Section 8th Field Regt RA
1 x 18pdr Field Gun
1 Section 107th South Notts Hussars RHA
1 x 25pdr Field Gun
Air Support
Scheduled ground attack by Blenheim bombers.
Continued -
Monday, 9 November 2020
Britannia Campaign: Map Moves Turn 2
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| An overview of the map at end of turn 2 |
Thursday, 5 November 2020
Britannia Campaign: Vespasian v The Atrebates
As Vespasian moves inland with the 2nd Legion with the expectation that allies would be quickly formed with the Atrebates, scouts hurriedly return informing him of an approaching large force of Celts. Clearly the Romans were going to have to stamp their authority on these barbarians from the start. An example would have to be made.
Crossing the South Downs Vespasian deployed in a defensive position and awaited the approach of the Atrebates warbands.
Table Size: 4'6" x 3'
Figures: 6mm Baccus and Rapier
Rules: My own (based on General de Brigade)
ORDERS OF BATTLE
Roman
1 x CinC + 2 sub-commanders
2nd Legion: 1st Cohort 60 figures. 9 x cohorts of 36 figures each
4 x Scorpios
Auxiliaries -
1 x Medium Cavalry cohort 30 figures
1 x Light Cavalry cohort 30 figures
1 x Equitata cohort - 1 x 12 light cavalry + 1 x 24 Aux infantry
2 x Batavian cohorts each 1 x 12 medium cavalry + 1 x 24 Aux infantry)
3 x Auxiliary infantry cohorts each 36 figures
1 x Auxiliary archers cohort of 36 figures
Total 668 figures
Atrebates
1 x CinC + 2 sub-commanders
1 unit of 8 light chariots
1 unit of 24 medium cavalry
2 units of 16 light cavalry
2 units of 12 light cavalry
1 x warband 72 figs
1 x warband 60 figs
5 x warbands of 40 figs
2 x warbands of 30 figs
1 unit of 16 Slingers
2 units of 16 Javelinmen
Total 536 figures
Wednesday, 28 October 2020
WW2 Operation Compass: Turn 1 Air Phase
10th December 1940
The first real action of the campaign involved British and Australian fighters intercepting an escorted Italian bomber formation.
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| 2 squadrons of SM79 Sparviero bombers are escorted by fighters (left to right) 1 squadron each of Fiat Cr32 Chirri, Fiat Cr42 Falco and Breda Ba65. |
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| Australian Gladiators on the left with Hurricane I's have yet to spot the Italians. |
Friday, 23 October 2020
WW2 Campaign: Operation Compass
The 3rd and final new campaign is set in WW2 and based around Operation Compass in December 1940. My original project involving this operation was to play various historical scenarios and although enjoyable enough, as with the other periods felt it would benefit from a campaign setting.
Blitzkrieg Commander IV rules will be used. The 'Operation Compass' book by Osprey Publishing helpfully provide an air force orders of battle for both sides. This was a good excuse to include an air warfare element to the campaign using Bag The Hun rules.
The map I used was taken from the old Avalon Hill game 'Afrika Korps'.
I added detail to this including more settlements, roads, tracks and the site of several Italian camps:
Campaign movement rates are pretty much as per the AH rules. The British are heavily outnumbered which would make it supremely difficult in wargame terms to have any chance of victory over the Italians.
To make it more balanced I had to look at how I could recreate the deficiencies of the Italian army at this stage of the war. Poor leadership, communication and morale with a propensity to surrender en-masse needed to be handled but in such a way that it would not be a pushover for the British.
Within BKCIV rules I made most of the Italians 'green' troops with some decent units among them. I gave them a 'rigid' tactical doctrine (a smaller command radius) rather than the 'normal' as recommended in the army lists. Each battalion would only have one HQ - the battalion HQ. For the British, battalions would be assigned company HQ's in addition to battalion and an overall higher command rating. And finally, any Italian green troops would automatically surrender if defeated with higher quality troops rolling a dice to determine if they followed suit.
There will be one air combat phase per turn with participants decided on the roll of a dice. The Italians have 18 squadrons split evenly between fighters and bombers to the British 6 squadrons also evenly split. The British have higher quality pilots and planes but will nevertheless be up against it. The consequences of air actions, particularly if either side gains air supremacy, will determine what is available for ground support. Each model will represent 3 aircraft to avoid the need to collect too many more.
Continued -
Tuesday, 20 October 2020
ACW Warplan Campaign: Introduction
The second new campaign I am going to introduce you to is for the ACW period. I have played a good number of historical actions and although I enjoyed them, there was something missing. In just about all of them I thought 'if only this were part of a campaign'. So having bitten the bullet I have settled on the trusty old Warplan 5/5 system as used in my Napoleonic campaign.
This though will be a more modest affair. It will be set around a Confederate army holed up in a Peninsular. It is not aimed at any particular year although 1863 will be the closest. Nor is it set around any particular event. It is purely fictional, closer to a parallel universe.
The Warplan system details towns with railway stations but does not have railways marked on the map cards. Clearly being ACW, railways (or railroads!) should be added. Upon settling on the overall map I identified all those towns with railway stations and then added what I felt would be a believable rail network.
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| The added dotted line is the rail network. |
Saturday, 17 October 2020
Britannia Campaign: Introduction to Rome's Invasion of Britain
Over the past few months 3 new campaigns have been started. I now introduce you to my new ancients campaign which for me is a first for this period.
It is based on the Hail Caesar supplement "Britannia: Rome's Invasion of Britain". This is the invasion of 43AD and not Julius Caesar's of 54BC.
The book features various historical scenarios and a campaign system. That system is designed for a fast moving game allowing opponents to conclude it in a relatively short amount of time. As readers of the blog know that is not really for me. I like my campaigns to be pretty deep and involving for the most part.
That said, this campaign does look interesting with plenty of potential. I have therefore taken its core components such as map, routes of movement and orders of battle adding my own detail to make it more involved.
Starting with the orders of battle. In the book you select a force of around 12 units from the Roman list whereas I have included every unit listed. To balance this out I have increased the size of the Ancient British tribes by approximately 50%.
Each one of my Roman legions will consist of 1 cohort of 60 figures and 9 of 36 giving a figure ratio of around 1:13. Auxiliary cohorts are of similar strength. I have given the Ancient British tribes units of varying sizes with the overall tribal structure as listed in the book.
Also taken from the book is the method of calculating whether a tribe revolts or becomes allied. Each tribe is allocated a D6 number to be rolled and if equalled or exceeded it will rebel. They test as soon as they come into contact with a Roman force and in addition, any one other tribe may test each turn. This can include tribes that have allied themselves to Rome. If a tribe is defeated in battle it is classed as pacified and cannot rebel.
To win the Romans must capture Mona and have pacified or allied all tribes. Unlike the book I have not set any time limit for this. Again, unlike the book this will mean that potentially the Romans could be ejected from Britain.
The rules I shall be using will be my own using the General de Brigade engine. This has been a work in progress over the past couple of years and I am now approaching the point in which I am reasonably happy with them.
Continued -
Wednesday, 14 October 2020
ACW: The Battle of 1st Winchester
1st Winchester
15th May 1862
Rules: Guns at Gettysburg
Table Size: 6' x 4'
Figures: 6mm Baccus
Orders of Battle:Continued -










