Monday 3 September 2018

Operation Nostalgia: Map moves Day 2 Move 3

The situation at the end of Move 3 (2nd Daylight move) on Day 2:

The weather continued to be fine so good flying conditions.

The Axis forces gained no intelligence this move on the whereabouts of the main allied fleet. An Arado floatplane however spotted a British submarine on the surface (more of that later).

For the allies intelligence revealed that blue 6 was a group of small escort vessels. Details were transmitted to their submarine in the area, HMS Triton (red 5) to investigate.

With regard to map movement, the remains of the Cyprus invasion fleet (red 3) continues to limp home to Limassol with the submarine U515 (blue 4) lurking not far away. The main Allied fleet (red 1 & 2) continues to make progress.

Allied aircraft are taking a break and assessing their losses and damage before launching another strike.

For the Axis forces, an Arado floatplane spots HMS Triton on the surface. It immediately transmits its position. As a result, several Axis vessels with anti-submarine capabilities are directed towards this location.

Triton has yet to make it's move but before it does it will have to contend with an Arado intent on sinking it.

This game is so easy to set up I thought 'what the hell', I will play it on the tabletop. This is one of the beauties of campaign games in that you get to play actions you would not normally think about playing as they are simply too small. To make it more interesting I will pour over the various rules I am using to see which would be best suited for such a small action.

NEXT: HMS TRITON RECEIVES UNWELCOME ATTENTION!

4 comments:

  1. Yes, such actions are a real ada advantage if a campaign, especially a solo one!

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    1. I agree Peter and as you say, ideal for solo play.

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  2. I agree. One can always adapt! Years ago in an ACW campaign, a half-battalion of Union horse (6 figures) ran into an ambush laid by a regiments of Confederates (15 figures). Too small for a war game as it stood, I multiplied the numbers (by 4, I think - 24 vs 60)). The terrain set up, the Union cavalry tip-toed onto the table, and snuck gingerly forward. Had the CSA commander been a little more cagey, he might have bagged the lot. as it was, the Union boys were unable to retire whence they had come , but struck out westwards across country, and evenyually made it back to their own lines.

    Losses were trivial - after rounding, not even enough to make a single figure of the original numbers. But it was an interesting opening to the campaign...
    ,

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    1. Multiplying the numbers for small actions is a great idea and I intend on doing something similar in this campaign, especially with such things as raids involving maybe a couple of commando teams. Small actions such as yours adds flavour to the campaign story.

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