The next random map is Map 9:
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| MAP 9 |
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| MAP 5 |
The time came to test to see which map from 3 to 9 was next. I used a D10 using the first relevant number that was rolled. And that was a '6' so that map has now been added.
This map has no German forces positioned. However, 5% of the German total is deployed in concealed positions on such maps. In the book it describes that when blue (Russian) forces approach an area where troops can be concealed (e.g. a wood) they roll a D6 with a 5 or 6 revealing red (German) troops. A further die roll determines if it is the entire 5% (4, 5 or 6) or half that number with the remainder concealed elsewhere. The revealed troops immediately open fire.
To define what "approach" means in BKCIV I have included two methods. The first is to Reconnoitre the area using Recce troops. If successful then the D6 is rolled to determine if concealed troops are present. The second method is where troops move within 10cm of that area at which point the test is made. The revealed troops will immediately open fire using Opportunity fire.
As you will see in the photographs I have introduced a second area of potential concealment, a couple of industrial buildings.
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| MAP 6 |
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| MAP 2 |
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| This is the map from the book. I have recreated these to take account of my terrain which you will find below. |
It was my intention to wrap up this AAR in one post, but a combination of available time to play it through and it being rather more involved than I anticipated, I have decided to get part 2 onto the blog rather than wait any longer. So - onto the battle:
Turn 1
The Battle of Chewton Mendip is the second battle in my project playing historical encounters from the Campaign Scenarios book - 'The 1643 Campaign for the South-West' by Robert Giglio. Principally written for 'Forlorn Hope' rules it can be used for any.
This is part 2 of a 2-part battle, the first being Glastonbury. There is an option in the scenario to treat both as a mini campaign with casualties carried over from Glastonbury. I decided to replay the action as a stand-alone battle using historical orders of battle.
Continued -
Due to popular request I have added my Ancients rules as a label on the crossbar at the top of the page. As they are modified or added to I will update that page.
If you are not satisfied with the current crop of rules, hopefully you will find something of use or even give you ideas of your own.
David Brown, the General de Brigade rules writer, has commented on the 'Gods Own Scale Podcast' blog post that he is currently working on a Big Battles Ancient ruleset. One definitely to watch out for and I can certainly feel another purchase coming on!
With the 16th Legion's victory over the Trinovantes now complete, we move onto the next map turn -
TURN 3