Turn 25
| An overview after movement and before firing. |
| Virtually all warparties are now circling or heading towards the central homestead including those on the high ground to the left. |
Continued -
| On seeing what was in front of them, the ammo wagon with its escort took the view that their only option was to pull back into the fort. Sgt Ash is about to join them. |
Turn 26
| The warparties merge into one circling the hapless cavalry and firing clouds of arrows in their direction. |
| Another view with a lone settler patrolling the north wall. |
Turn 27
More of the same with the 12pdr firing off the last of its ammunition but going out in a blaze of glory killing 6 Indians. Overall 8 Indians were killed in this turn for the loss of 6 troopers, the other wagon driver and the last of the stagecoach occupants.
Turn 28
Turn 29
Turn 30
| A last defiant shot rang out from the General before he took on the appearance of a porcupine. Indian attention now swung towards the fort. |
It was now time to decide whether the game ended here or an assault on the fort was to be made. The Indians were technically out of sight of the fort so rather than complete a reaction test as per the rules, I rolled for a 50:50 decision.
The Indians decided the General's scalp and the overwhelming victory against the US Cavalry were enough. Clearly the prospect of serious losses outweighed the desire to capture the fort.
The relief among the fort's defenders was palpable as they watched the great mass of braves ride off into the distance. They knew that they were unlikely to hold out with the prospect of gruesome deaths for some.
This was obviously a defeat for the US Cavalry but for completeness I worked out the victory points as laid out in the rules:
-1 for each 5 cavalry used. 65 = - 13
-2 for each field gun used. 1 = - 2
-3 for each regt of Infantry. 1 = - 3
-3 for each ammo wagon brought out of fort after the 1st. 1 = - 3 (I did not include the 1 that promptly returned.)
-2 for each settlement massacred. 2 = - 4
-3 if stagecoach does not achieve its objective - 3
-3 for each ammo wagon blown up (I included captured) 2 = - 6
-3 for each gun lost. 1 = -1
-1 for each 2 cavalry, 3 infantry and 2 artillerymen killed. 48/18/5 = - 34
-5 If General or any part of garrison leave the fort. - 5
-10 If General killed. - 10
- 84
+5 for each settlement building not burnt out. 4 = + 20
+4 for each 100 Indians dispersed or killed. 205 = + 8
+1 for each settler brought safely to the fort. 9 = + 9
+ 37
Total - 47
A comprehensive defeat for the cavalry.
This was my first outing for 'Pony Wars' and enjoyable it was too. It leant itself very well to solo-play with card activations and programmed Indian actions. A larger playing area with more features included beckons. I can foresee the potential for a mini-campaign!
A final note on the challenge this poses for the US Cavalry. They did suffer from early bad luck and played again it may prove easier for them. But on the evidence of this game it is certainly tough for them to gain a victory. The timing and location of the Indian arrivals did not help, allowing as it did for them to merge into a considerable force at a critical area of the board.
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