Sunday, 30 November 2025

WOTR Battle of Hedgeley Moor, 24th April 1464

 This is a scenario from the Wars of the Roses Hail Caesar supplement. 

Background of the battle reproduced from the supplement:

The Lancastrian situation was not ideal. Henry VI was cooped up at Banburgh Castle after evading the Yorkists, the Scottish were looking to make a peace deal with Edward IV, and an attempted surprise takeover of Newcastle by the Duke of Somerset had failed dismally. His woes had only worsened, as he was nearly captured in Durham whilst asleep, escaping barefoot with nothing other than his nightshirt.

With a growing band of Lancastrian loyalists coalescing in the north whilst the Yorkists were distracted by countrywide unrest, the Scottish peace talks were postponed and chosen to be held in York - something that Somerset and Henry could use to their advantage by delaying them with an active and resistant Lancastrian North.

When Edward dispatched Baron Montagu north to deal with this threat, Somerset was tipped off to his mission and Sir Humphrey Neville was sent with a small force to ambush and kill him. Montagu managed to escape this deadly trap and arrived at Newcastle, where he raised an army to march forth and vanquish the Lancastrian troublemakers once and for all.


A very spartan tabletop! The terrain is basically a moor, the only feature being a road. I have deliberately picked a relatively simple game to test Hail Caesar with amendments in the WOTR supplement for this period. So we shall see how it plays!

Continued -
Table Size:  3'9" x 2'3"
Figures:  6mm Baccus

Orbats

YORKISTS

JOHN NEVILLE, BARON MONTAGUE (GENERAL) LR 8, FV 3

Acts Before He Thinks – If attached to a unit allows re-roll all combat attacks in 1st round of combat. Blunder 10-12

  • 1 x Household with Men-at-Arms 

  • 2 x Household

  • 2 x Longbowmen 

SIR WILLIAM STANLEY LR 8, FV 3 (Keen)

  • 2 x Household 

  • 2 x Longbowmen

JOHN SCROPE, BARON SCROPE LR 8, FV 2 

  • 2 x Household 

  • 2 x Longbowmen

LANCASTRIANS

HENRY BEAUFORT, DUKE OF SOMERSET (GENERAL) LR 9, FV 3 

  • 2 x Household

  • 2 x Longbowmen 

SIR RALPH PERCY LR 8, FV 3 

Feud (Nevilles) – Any of his units in combat with any of Neville's unit gains Stubborn special rule.

  • 2 x Household

  • 2 x Longbowmen 

ROBERT HUNGERFORD, BARON HUNGERFORD (Coward) LR 8, FV 2

Joint Command – Baron Roos (Coward) LR 8, FV 3

  • 2 Household 

  • 2 Longbowmen 


Victory conditions are very basic. Bludgeon the other side into submission! The scenario as written suggests 6 turns but I may extend this if no clear winner at that stage.

TURN 1

Photo taken from behind the Yorkist position with Montagu on the left and Stanley on the right make good progress as do the Lancastrian commands of Somerset and Hungerford. Both sides utilise the 'arrow storm' rule sending clouds of arrows into each other. Both sides suffer from a heavy disordering effect and heavy casualties delaying any possibility of charging into each other.

Percy fails his command roll and remains static.

Scrope fairs little better with only a single move.

TURN 2

Off camera to the right, Percy and Scrope have both failed their command rolls. Here in the centre little progress is made as more arrows pour down on either side with their disordering effects. This is not a situation that would continue long with both sides beginning to run low of ammo.

Hungerford (bottom left) was needed to rally one of his longbow units that had become shaken. Otherwise the deluge of arrows continued.

TURN 3

As the arrow storms continue the first significant losses occur. Top right of photo both Stanley and Hungerford lose a unit of longbowmen. Elsewhere casualties mount and repeated disorder of units prevented any offensive action.

On the opposite flank, Percy and Scrope move close enough to engage each other.

Turn 4

Stanley's Yorkists (red figures) lose a unit of household to longbowmen prompting him to join his surviving household unit in a charge on Hungerford. The Yorkists win the first round of melee pushing the Lancastrians back.

During the Lancastrian turn, Hungerford leads a charge into the flank of Stanley. A heroic defence sees Stanley destroy the household unit to his front and repelling Hungerford's flank attack.

Elsewhere, many longbow units have expended much of their arrow stock leading to an end of the arrow storms. As the pressure eases, units begin moving in preparation for an all out assault.

Turn 5

Montagu enjoys early success surging through the centre.

Stanley and Hungerford's forces are now again evenly matched but both close to breaking.

Turn 6

Events took a dramatic turn for the Yorkists in the centre. Montagu's division drove on in spectacular fashion destroying both of Somerset's household units. This broke Somerset's division who now hurriedly retires with his sole surviving longbowmen (top right).

It was equally bleak for the Lancastrians on their left flank. Stanley launched a charge into Hungerford's last household unit. Closing fire had no impact. Hungerford leading his troops lost the combat but hung on for another round which proved to be decisive. His household unit was destroyed breaking his division.

Percy, occupying the Lancastrian right flank, was the last division still in reasonably good shape although they lost one of their longbow units this turn to Yorkist arrows. There was now no prospect of a Lancastrian victory and therefore the game ended at this point - turn 6!

Not the most interesting of games to play being just a standard set-to across an open plain involving almost identical forces. It was useful though as a reminder of how Hail Caesar differs from Black Powder and particularly how it handled Wars of the Roses. On that score I liked the 'arrow storm' rule as a way of representing the impact of longbows on the battlefield. 

I am toying with the idea of running a mini-campaign with battles very different from this one and will include skirmishes. This will be for next year though and requires preparation so more of that in due course. 

12 comments:

  1. Splendid looking armies and a useful standard testing of the rules.

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  2. A good and simple scenario to get a handle on the rules Jon, plus to see what you like or not within the WoTR supplement. As always the figures look great:). I've played some very simple test games using my wooden blocks, with the archery actually being very deadly due to some shockingly poor breakt test die rolls!

    Moving forward I think you are right to look at a simple campaign, possibly narrative driven, starting small and working your way up to a climatic battle. Norm Smith's 'Piggy Longton Chronicles' show what can be done with relatively small forces. This is certainly the approach I plan to take, if I ever get any models based, talk less of painted, for this period;)!

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    1. That is impressive from Norm and a good deal more interesting terrain set up than my bare board!

      I have yet to finalise what campaign I will indulge in but currently the siege scenario in the WAB Siege & Conquest book looks enticing. I could do with painting more WOTR to add to my limited collection but should have just about enough for that mini-campaign.

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  3. Great BATREP, thanks for sharing

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  4. It looks as though HC did a good job of delivering a convincing action, but what was it that determined the outcome, was it just the dice?

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    1. It was the dice so pure luck on this occasion. I don't intend future scenarios to be quite so basic and have a few ideas for WOTR bubbling away. Will be similar for the ECW when using Pike and Shotte.

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  5. Jon, will you keep this style of basing or follow your Ancients basing? How are you finding Black Powder and Hail Caesar?

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    Replies
    1. Hi Paul. Yes definitely keeping that basing. Unfortunately for my Ancients I have come to the very definite conclusion that larger bases are not for me. Yes, they are convenient and speed play, and also can look attractive. But I prefer the flexibility of being able to represent different unit sizes, more easily and change formation and for the figures to sit within terrain and not on it. For the very final time (I cannot recall how often I have said that but mean it this time!) those ancients are in the process of being rebased to the smaller bases.

      There was a time when I thought I would never touch Black Powder and Hail Caesar but they continue to grow on me.

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    2. Thats great to hear that you have made up your mind and that the rules are growing on you. I'll have to dig out Black Powder again and have another go at them... maybe I need to have some home rules that would allow me to show my units reducing in size due to casualties. I agree the large bases do look great... however I do like to have the flexibility to alter the unit size, oh and my roads are only 25mm wide :)

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    3. I like how you can tinker with Black Powder without breaking the rules. On unit size, rather than stick rigidly with the Large, Standard, Small and Tiny unit sizes, I am exploring those in between. e.g. My infantry are 8, 6, 4 and 1 bases respectively. Between small and tiny it is not difficult to assign stats for 3 and 2 bases. The same for 5 and 7 bases for larger units. It will slow down play a little and for that reason I will probably only use these adjustments on the odd occasions rather than across the board.

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