MAP 8 |
MAP 4 |
An overview with the first half of Map 8 added. |
Troops of the 1st Motorised battalion along with the last of the 45mm anti-tank guns make for the ford west of the village. |
The Panthers proved to be devastatingly accurate scoring 12 hits on the lead T34. The latter though proved its ruggedness saving 6 of the hits (on a 5 or 6) but alas not enough to prevent its demise. |
The German infantry take a rough track off the main road taking them out of view of the pursuing Russians. |
An overview at the end of turn 1. Several Russian command failures once again prevented them from making good progress. |
Turn 2
The 1st Motorised battalion had some success moving some of its units into the village. |
Likewise the 3rd Motorised who continues to advance towards the village. |
An overview at the end of turn 2 with the Panthers firmly lodged in the narrow pass. |
The 3rd Motorised continues to make slow but steady progress. |
Another turn, another command blunder for the Russians. The single unsuppressed 45mm AT gun deploys and prepares to fire on the Panthers only to fall back (gun next to the river). |
Although not enough activations to fire on the Germans, the Russians do successfully deploy in cover within the village. |
The 3rd Motorised also make good progress advancing around the right flank. |
Overall a rather ominous sight for the Panthers as the village perimeter becomes alive with Russians. |
The 3rd Motorised battalion with the engineers platoon keep close to the valley side to remain clear of troops providing supporting fire from the village as they advance on the German position. |
An overview shows the arrival of the naval infantry battalion now embarked on trucks along the main road. |
The aftermath with the 3rd Motorised having lost its 2 attacking platoons and the 4 supports retreating suppressed. |
An overview of the board as it is now set up. |
Two views of the lead Russian forces. |
The 1st Motorised battalion provides rear support. On the road in the background are the trucks carrying the 2nd Motorised battalion followed by the naval battalion. |
The 120mm mortar battalion deployed but with not targets so far. |
The field artillery battalion likewise. |
Germans lurking on the rocky hill pouring misery on the advancing Russians. |
Another view of the tank firefight. |
The Germans had a much more successful series of command rolls enabling the surviving units to retreat clear of the Russians. |
A final overview before we move onto the next map. |
Incredible detail, good mapping of decisions by both commanders.
ReplyDeleteMany thanks Pancerni.
DeleteWell that was tough for both sides at times, with a right old dust up between the T-34's and the Panthers. Once again it was very easy to follow the action, with both sides having some failed command rolls or blunders just when you don't want them. Sounds familiar to me as it tends to happen in my games.
ReplyDeleteOut of interest are you leaving hits on at the end of a turn, or taking them off? I prefer the former.
Many thanks for that Steve. Regarding the hits. This is something I have been agonising over and still unsure. I am presently taking hits off, and in a game such as this which is more a succession of skirmishes, it works fairly well. I do have concerns though such as when the Panthers are in hard cover. They will be virtually impossible to destroy without overwhelming firepower.
DeleteI will be trialling leaving hits on soon and seeing how they compare. My only concern being that it could be extremely bloody although it reduces the impulse to fire everything on one unit to knock it out!
We started leaving hits on, as for us it gave a better game. It meant that we spread our shooting, which seemed more realistic to us, rather than ganging up on one tank to try and knock it out etc. Also it meant that infantry couldn't blindly advance in the open, as they would soon come a cropper. The big difference though was that units dug-in or in hard cover, actually started to 'degrade' over a Turn or two, rather than sitting there almost invulnerable for the whole game. I look forward to reading your thoughts on leaving hits on when your try it.
DeleteI may even try it on the finale of this campaign when Map 10 arrives which will be a larger affair. What you highlight makes sense and addresses many of my concerns. Another issue I have is marking hits (currently using different coloured micro dice for hits and suppression). I try and reduce battlefield clutter as much as possible and this will increase by leaving hits on. How do you address this issue or do you find it not too much of a problem?
DeleteI too use small dice, which are 6mm or 7mm, so not too big against my 10mm figures and vehicles. You can see them in action on my Blog linked below. I use white for hits, red for hits/suppression and blue for initiative actions or opportunity fire. I've got used to them and they are easy to see at a distance when playing a game, either solo of with a friend, which is very useful, especially in bogger games or with a lot going on in a Turn etc.
Deletehttps://wwiiwargaming.blogspot.com/2021/05/breaching-trasimene-line-italy-1944-day.html
That's a great looking game you have there Steve and the dice markers do not overwhelm the models. I am using 5mm which tend to be a little more prominent with 6mm figures. You have convinced me to give this a try on the final battle of this campaign.
DeleteHoly cow, Jon, what a fight! Quantity does, indeed, have a quality all its own! It started off as a textbook orderly withdrawal for the Germans, then really went south. I thought the Germans were in big trouble when the Red 120mm mortars and 76.2mm field guns suppressed them, but somehow they dodged rounds from the T-34s and fought off the swarm of Soviet infantry, but it turned out it was all just a bridge too far. I still can't believe the Germans lost the whole company of Panthers.
ReplyDeleteLooking forward to the next fight! Great work man, that was a real nailbiter.
V/R,
Jack
Many thanks for your kind comments Jack. I honestly thought that at least 2 of those Panthers were going to escape having given the Russians a very bloody nose, but it was not to be! The Russians are still paying a heavy price though.
ReplyDeleteMy pleasure, Jon, I appreciate you sharing these batreps with us, they've been great.
DeleteAnd I'm with you, I thought the Germans would be able to pull at least a couple of those Panthers back; how badly will losing all three Panthers hurt the Germans in future fights? (My apologies if an Order of Battle for the forces has been posted earlier and I missed it)
V/R,
Jack
Thanks Jack. The German orbats will be added at the end. Idea being that the reader will be as unaware as the Russians as to what they are up against.
DeleteI like your style ;)
DeleteV/R,
Jack
Well that was interesting what a price the Russians are paying for some small advances.
ReplyDeleteNever heard of this Russian General called Command Failure 🤔😳
Its General Command Failure that's costing them so dearly!
DeleteWow, that was a really eventful stage of the action. So many Russians, but they seem to be blundering along rather than bludgeoning through—had their fair share of the former!
ReplyDeleteOnce again, a visual delight.
Regards, James