TURN 1
Pages
Monday, 13 October 2025
Saturday, 4 October 2025
Nap Campaign: Battle of Loverna. 18th April 1808. Introduction
Wednesday, 24 September 2025
Nap Campaign: Battle of Tremleurr. 18th April 1808. Turns 11 - Conclusion
What began with full of hope for the allies in destroying Grouchy's army has turned sour over the last couple of turns. They had a clear advantage in rolling over the French centre and right flank but both assaults have floundered. At the same time the allied right flank has all but collapsed.
The allies have now suffered 9 broken brigades out of an original 18. The French have lost 5 broken out of 19. Black Powder provide a victory option of breaking half or more brigades but I chose to keep this open and decide upon the outcome depending on what happens on the tabletop. That said the difference is so stark that it may be a factor on what happens next.
I decided to play a few more turns which of course could impact the campaign.
TURN 11
The French begin an encirclement of the last of the Brunswick infantry with a Guard Chasseurs unit sweeping around the rear towards the startled Brunswick Hussars regiment. |
Continued -
Sunday, 21 September 2025
Nap Campaign: Battle of Tremleurr. 18th April 1808. Turns 7 - 10
TURN 7
The Young Guard charges the Brunswickers with one being caught in square formation. Despite being at a significant disadvantage, both Brunswick units hold on - just! |
Sunday, 14 September 2025
Nap Campaign: Battle of Tremleurr. 18th April 1808. Turns 1 - 6
The allied cavalry made good progress repositioning. |
In response to the allied cavalry movement the French 4th Cavalry Corps remained strangely static. |
Sunday, 7 September 2025
Nap Campaign: Battle of Tremleurr. 18th April 1808. - Introduction
Monday, 1 September 2025
Nap Campaign: Map Moves 14th - 17th April 1808
I could not believe it when I checked, but it is 2 years since I played a game from this campaign. It is long overdue for some attention and I have now completed map moves leading up to 3 more battles. As in previous posts, the maps have been split into sections. The first being the whole campaign map followed by each of the 3 current theatres of operations.
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14th April |
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15th April |
Thursday, 28 August 2025
AWI: Lexington and Concord 19th April 1775 (6mm). Turns 17 - Conclusion
TURN 17
The lone Concord company gamely fights on exchanging volleys from the Grenadiers. They are again shaken and disordered but hold their ground. |
Sunday, 24 August 2025
AWI: Lexington and Concord 19th April 1775 (6mm). Turns 9 - 16
TURN 9
The Grenadiers continue to advance albeit slowly! The lead light infantry unit approaches Concord. |
Pierce orders his minutemen to occupy the woods at Merriam's corner and engage any British they find. |
Thursday, 21 August 2025
AWI: Lexington and Concord 19th April 1775 (6mm). Turns 1 - 8
Gunfire can be heard in the distance and a concerned Colonel Gardner quickly forms up his men outside Concord ready to move to Lexington. |
Meanwhile in Lexington redcoats are seen marching towards their settlement. The militia move off the green and begin to spread out. |
A daunting sight greets them as the long snaking column moves into view lead by skirmishers. |
Tuesday, 19 August 2025
AWI: Lexington and Concord 19th April 1775 (6mm). Introduction
This is the second outing of this action. The first, hard to believe now, was 10 years ago in 10mm using British Grenadier rules. A report was published on the blog in May 2018 and can be found under the AWI Battles label on the right.
I will be breaking the AAR down into digestible segments starting with this introduction to the game before the battle proper starts.
The reasons for revisiting this action are twofold. 1. It is one of those battles that fired my imagination when discovering it in the school library. I recreated it on the tabletop using Airfix Highlanders representing the redcoats and Airfix WW1 Americans the militia! All manner of bits and bobs were strewn across the board for terrain. 2. I am curious as to how it will play out using Black Powder rules and 6mm figures.
I will be doubling up on the number of figures used with minor adjustments to suit the rules.
The following summary is copied from my first post - it saves more typing!
During the early part of 1775 tensions rose sharply between the American colonists and British troops. While orators debated the legitimacy of 'taxation without representation' or the 'rights of man', the climate between soldiers and inhabitants grew steadily more tense. The British CinC, General Thomas Gage, suspecting matters were coming to a head, began sending brigades of troops on marches through the countryside surrounding his main base, Boston. In these rural settlements people were overwhelmingly hostile to the British Government. They had been conducting a training programme of their own, regularly assembling their village militias for drill. Thousands of highly motivated volunteers stood ready to answer the rebel leaders call.
Wednesday, 13 August 2025
Trebia 218 BC
Hannibal famously traversed the Alps in 218 BC invading Italy. He defeated a Roman army at Ticinus in northern Italy recruiting a good many Gauls and other allies in the process.
Rome reinforced Scipio with a second army under the command of Longus and their armies converged near Placentia at the junction of the River Po and Trebia. Hannibal, with approximately 29,000 infantry and 11,000 cavalry, were camped across the Trebia from the Romans. The Romans numbered approximately 16,000 Roman Legionaries, 20,000 allied infantry (most trained in the Roman manner with a contingent of Gauls), and 4,000 cavalry.
Hannibal sent a contingent of light cavalry to harass the Romans who responded by crossing the freezing Trebia in pursuit of the skirmishers. Longus took it upon himself to lead the Roman army who found themselves opposed by the main Carthaginian force.
Initial dispositions with Mago's ambush concealed in the ravine at the bottom right of the photo. |
Continued -
Friday, 8 August 2025
On the Workbench: AWI British Line, American Militia and Commanders
Hobby time has been in short supply over the past month. Trebia is on the tabletop and being played through, albeit slowly!
More progress has been made on my AWI project and I felt it was time for an update. All the British have been completed and the final batch of around 100 Americans are being painted. Lexington & Concord require a little over 600 figures. A small action in 6mm!
4 battalions of British Line infantry. These represent large units in Black Powder. With my basing system, I have settled on 4 bases = a small unit, 6 = standard and 8 = large. |
Continued -
Saturday, 5 July 2025
Caesar's Gallic Wars: The Battle of the Arar (Hail Caesar)
I was pleasantly surprised how Hail Caesar rules played out in the my last Ancients game 'The attack on Mona'. It has been sat on my bookshelves for at least 10 years and had only ever played it briefly using 15mm figures. I decided that a closer look was needed to determine if this was going to be my go-to ruleset for my Ancient games.
I turned to the Hail Caesar supplement 'Caesar's Gallic Wars' as a source of scenarios and for which I pretty much had the required figures, although the Early Imperial Romans will have to stand in for the Late Republican Marian Romans.
The scenario I have selected is the first involving the Romans against the Gauls. It is June 58BC and Caesar moves against the Helvetii after appeals for help arrived from the Aedui tribe whose farms were being raided.
When the two armies approached, Caesar discovered that the majority of the Helvetii had already crossed the Arar River and only the Tigurini tribe was on his side of the river. Caesar decided to move against them at once.
The Tigurini were surprised and have two objectives in this battle. 1. To defeat the Romans who they outnumber and 2. To get as many supply wagons as they can across the river.
A slight adjustment to the order of battle was made to enable my existing collection to be used. 3 Helvetti light infantry units were replaced by 2 warbands. 3 wagons were used rather than the 4 in the scenario.
The scenario gave the table size as 8' x 4' for 28mm figures. I have reduced this to 3'9" x 2'3" for 6mm. All units are standard size (2 bases per unit). Distances are reduced from inches to centimeters.
Victory conditions: If only a maximum of wagon safely crosses the river = a Roman victory. 2 wagons = a draw. All 3 wagons = Helvetii victory. Each wagon rolls for activation each turn. 8 or less they are allowed one move.
Continued -
Tuesday, 24 June 2025
On the Workbench: AWI
A new project! I have Assassin's Creed III to blame for this. Playing the game reawakened my previous interest in this period which had ceased when I disposed of my 10mm collection.
This originates back to my school days when I found a book in the school library covering the battles of Lexington and Concord. It fired my imagination which I attempted to recreate on the tabletop with Airfix WW1 Americans standing in for the militia and Napoleonic Highlanders representing the redcoat juggernaut.
The inevitable happened and a batch of 6mm figures was acquired from Baccus with the intention of playing through Lexington and Concord once again. You will find a previous game on the blog using those 10mm figures. The original orders of battle for that game are being used but doubling up on the figures.
In between reorganising the Napoleonic French infantry into standard 36 figure battalions I have commenced painting the AWI forces involved.
The grenadier battalion drawn from various regiments. It can be broken down to 2 or 3 units for the battle. |
Saturday, 21 June 2025
Britannia Campaign: Turn 8 - 9th Legion Invasion of Mona
Turning now to what could be the final action of the campaign, the Roman invasion of Mona (Anglesey).
The orders of battle are a combination of those contained within the book, my own and what I have available.
Board size is 5'3" x 3'9".
Continued -
Sunday, 1 June 2025
Busaco 27th September 1810: Turns 17 - Conclusion
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The situation at the end of turn 16. |
Continued -
Saturday, 24 May 2025
Busaco 27th September 1810: Turns 9 - 16
JUNOT'S ASSAULT
Turn 9
Turn 10
Thursday, 1 May 2025
Busaco 27th September 1810: Turns 1 - 8
NEY'S ASSAULT
Turn 1
Mermet's Division is in a supporting role as the entire corps advances towards the ridge. At the bottom of the photo, Junot's Corps is held in reserve. |
Sunday, 20 April 2025
Busaco 27th September 1810 - Introduction
The next game in my Peninsular War project is Busaco. Napoleon ordered Massena to drive the British from Portugal and during his move south he met Wellington positioned on the 9 mile long ridge at Busaco. It was Wellington's aim to delay the French advance long enough for the defensive Lines of Torres Vedras to be completed to the north of Lisbon.
My game represents the area where the main action occurred. That is the central and northern end of the ridge.
Table Size: 6'9" x 4'6"
Figures: Baccus 6mm
Rules: General de Brigade
Continued -
Friday, 18 April 2025
On The Workbench: Italian & German WW2 Ships
Sunday, 6 April 2025
Defending the Malay Barrier: End of Turn 4, 1st - 14th February, 1942.
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A summary of movements and actions at the end of turn 4. |
3 attacks are launched. WAF and EAF Land Based Air and a Carrier based attack from Ryojo.
Only the WAF are successful in locating their target, and not a particularly impressive one at that! The crippled Dutch destroyer Kortenaer escorted by another destroyer, Van Nes, are attacked by bombers. Aircraft availability proved to be poor with only 8 x Nell and 3 x Betty bombers available for the strike using medium bombs on a high level bombing run.
4 x bombers targeted the lead vessel, Van Nes, with 7 on the Kortenaer. |
Sunday, 30 March 2025
Defending the Malay Barrier: Turn 4, 1st - 14th February, 1942. EastGroup intercepts Jintsu Convoy
Turning now to the final surface v surface action on turn 4, the US EastGroup reinforced by two New Zealand light cruisers successfully intercepts a very small Japanese invasion convoy heading for Banjermasin in Borneo.
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EastGroup had come through an air attack unscathed and now had a chance to interrupt Japanese invasion plans. |
The Japanese convoy under the command of a veteran Admiral Tanaka on the flagship Jintsu. |
EastGroup under the command of Admiral Glassford on the Boise. |